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"The World of Dungeons"

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Formerly known as Alusia this world is a place where a "game" is held by an omnipotent being, one older than the eldritch gods and one goal only: Stave off its boredom with such games, for it neither seeks worship nor wishes to destroy, conquer or rule anything. This game sees Dungeons, mystical structures filled with monsters, traps and treasures appear all over the world to reward those risking their lives within them. The rewards are great, for the Dungeons are (as per a powerful contract won from the being) filled with a unique, "all-encompassing" resource called Mana-Quartz, which by now is the most important material for all professions and industries.   The material brought about a revolution for magic and technology, further emboldening those entering them to fight for fame, glory and wealth: Delvers, for they delve deep into the Dungeons to recover this illustrious material and win spoils just for them to use in the process. Alas a cataclysm brought about by chaotic energies resulted in a world-spanning storm of rogue magic, warping the entire world in catastrophic, yet also fantastical ways. No longer truly in their "old" world the populace dubbed this new age after the Dungeons which give them prosperity....for it seems the storm was heavily affected and charged by the presence of these places...

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