Dylan | Cypher System Character Sheet | Cypher System | Statblocks & Sheets | World Anvil

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"Dylan is a Impulsive Explorer who Works the System."

Tier
1
Effort
2
EXP
0
Might
10
Pool
10
Edge
1
Speed
12
Pool
12
Edge
0
Intellect
12
Pool
4
Edge
1
Skills
  • Heavy Weapons/I
  • Light & Medium Weapons/U
  • Initiative actions/T
  • Speed defense/T
  • Patience/I
  • Willpower/I
  • Discipline/I
  • Tech Skills/T
Damage Tracking
Armour
1
Speed Cost
1
State
Hale
Damage =
weapon damage + bonus from roll - armour
Equipment
18 Coins
Expensive: wrist computer, needler (concealed in ankle holster)

Moderate: bag of tech tools, flex-steel jacket

Inexpensive: carton of vapes, energy pack, ankle holster,


 
Cyphers (max: )
 CypherLvl
Effort Enhancer: Non Combat
 (one shot inhaler) For one hour, one free level of effort to a non-combat task w/o spending points from pool. Not limited by effort.
Curative Slap-patch 4
 Medi-patch. Restores a number of points (4) to the might pool.
Medi Aide 6
 in truck; Cypher: meditation aide, restores number of points equal to level
Special Abilities
AbilityTypeCostPool
Danger Sense Enabler3
Danger Instinct (3 Speed points): If you are attacked by surprise, whether by a creature, a device, or simply an environmental hazard (a tree falling on you), you can move an immediate distance before the attack occurs. If moving prevents the attack, you are safe. If the attack can still potentially affect you—if the attacking creature can move to keep pace, if the attack fills an area too big to escape, etc. —the ability offers no benefit. Enabler.
Fleet of Foot Enabler1
You can move a short distance as part of another action. You can move a long distance as your entire action for a turn. If you apply a level of Effort to this ability, you can move a long distance and make an attack as your entire action for a turn, but the attack is hindered. Enabler.
Improved Edge Enabler0
Improved Edge: Choose one of your Edge stats that is 0. It increases to 1. Enabler.
Knowledge Skills Enabler0
You are trained in one area of knowledge of your choice. Enabler.
Hack the Impossible Action3
You can persuade robots, machines, and computers to do your bidding. You can discover an encrypted password, break through security on a website, briefly turn off a machine such as a surveillance camera, or disable a robot with a moment’s worth of fiddling.
Computer Programming Enabler0
You are trained in using (and exploiting) computer software, you know one or more computer languages well enough to write basic programs, and you are fluent in internet protocol.
Advancement
  • Increase Capabilities
  • Moving Towards Perfection
  • Extra Effort
  • Skill Training
  • Other Advancement
Recovery: 1d6 + 1 + 4
Rest Duration Already Taken
First rest 1 Action
Second rest 1 Minute
Third rest 1 Hour
Fourth rest 10 Hours
Notes
+4 points from first session "Welcome to Mars" (applied to Increased Capabilities)

Use all your options to reduce the difficulty, if it is still above zero, roll against its target number.
Difficulty012345678910
TN - 3 6 9 12 15 18 21 24 27 30
result 0 = failure, 1 = success


Created by

SensitiveTank.

System

Cypher System

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