You reach into the mind of an individual you are conversing with and attempt to plant and idea, a memory, a belief or change their stance on something. You must be physically close to the person (within ~10 meters) and they must make a mental save against 2 + your Psion
If the target fails the mental save they take a Serious Injury (completely invisible, as it is mental) and you have the intended effect on their mind. You cannot completely alter someone's base ethics or radically change their opinion on something they firmly believe in, but you can affect small things. Examples include seeding doubt and distrust towards a collegue or a friend, seed doubt regarding a cause, change a single fact in a memory (such as a car being blue instead of red, or an event taking place at night instead of in the day). The GM is encouraged to be flexible but reasonable with what can be affected and what cannot.
If the attack succeeds the target suffers 2 + your Psion
but no Shock
. The suggestion will last until the injury has healed (~6 weeks) at which point the memory, trust, belief or whatever change you did will revert back.
The person may experience confusion over their sudden change of heart when the suggestion fades.