[h1]Slaadspine Belt[/h1] | Item | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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The Hunt: Crafted Item

Slaadspine Belt

Wondrous Item

Rare Requires Attunement

Description


Various sharp and rather sinuous spines are found among the anatomy of a gray slaad. This belt has been crafted from such spines, woven together with blue sea weed into a braided cord and sewn tightly together with shadowsilk thread.


While you wear this belt, you assume some of the innate shapeshifting abilities of the slaad. Where before you could assume the shape of many things, you can now actually become that thing. Once per long rest, when you use your Symbiotic Entity feature, you can also shapeshift into a Small or Medium humanoid with a CR based on the Druid's shapeshifting table.

You can stay in a humanoid shape for a number of hours equal to half your druid level (rounded down). You then revert to your normal form. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall unconscious, drop to 0 hit points, or die.

While you are transformed, the following rules apply:

Your game statistics are replaced by the statistics of the humanoid, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creature’s bonus instead of yours. If the creature has any legendary or lair actions, you can’t use them. If the creature has any special immunities or regeneration abilities, you can't use them. If the creature has the Spellcasting feature, you gain access to its spells but not its spell slots.

When you transform, you assume the humanoid’s hit points and Hit Dice. When you revert to your normal form, you return to the number of hit points you had before you transformed. However, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. For example, if you take 10 damage in humanoid form and have only 1 hit point left, you revert and take 9 damage. As long as the excess damage doesn’t reduce your normal form to 0 hit points, you aren’t knocked unconscious.

You can cast spells, and maintain the ability to speak and take any action that requires hands. Transforming doesn’t break your concentration on a spell you’ve already cas, or prevent you from taking actions that are part of a spell, such as call lightning, that you’ve already cast.

You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. However, you can’t use any of your special senses, such as darkvision, unless your new form also has that sense.

You choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it. Worn equipment functions as normal, but the DM decides whether it is practical for the new form to wear a piece of equipment, based on the creature’s shape and size. Your equipment doesn’t change size or shape to match the new form, and any equipment that the new form can’t wear must either fall to the ground or merge with it. Equipment that merges with the form has no effect until you leave the form.

Optional


If the optional items have been used in its crafting, then your item gains the following feature(s):

Fade


Prerequisite: 3 Units of Shadowsilk

The shadowsilk within this belt grants you the ability to hide in lightly obscured areas (such as tree shadows, smokey areas, or precipitation) and provides a +3 bonus to Dexterity (Stealth) checks to hide.

Item Charges


Prerequisite: Pantophobia

This mask has 2 charges. While wearing it, you can expend 1 of its charges to cast one of the spells listed below.

This mask regains 1 charge daily at dawn.

Pantophobia


Prerequisite: All Units

You can cast detect thoughts at will.

You can expend one charge to cast one of the following spells:


Slaad Cell Resilience


Prerequisite: 3 Units of Blue Seaweed

You gain resistance to cold damage.

Soulbound


This item cannot be traded or sold.

Cost: Soulbound
Weight: 3lbs


Created by

Glynyon.

Statblock Type

Item

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