Weapon
Common
Properties: Ammunition, loading, two-handed
Embernam's weapon: If you have any of Embernam's backgrounds, you gain +1 on hit and +1 on damage while using musket.
Fast piercing bullets: You ignore the additional AC provided by the armor. This feature works against natural armor, however the penetration is halved.
Bayonet: You can also equip bayonet onto musket, providing you with 1d6 melee damage option.
Type |
Damage |
Damage |
Range |
None |
1d12 |
Piercing |
80/240 |
Cost: 300 gp
Weight: 10 lb