[h2]Aboleth Mask[/h2] | Item | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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The Hunt: Crafted Item

Aboleth Mask

Weapon

Rare Requires Attunement

Description


This slate-grey mask constructed from the largest vertebrae of a slain sea monster was crafted to sit atop the horned head of a minotaur. A rectangular slit was carved out so the bearer could see, with the spiney part of the vertebrae sticking up, much like a shark fin. The mask is stained, decorated, and imbued with the magical powers of multicolored chromatic mud and ground frenn moss. In the right proportions, these materials create a tie between the item and its deceased owner, enabling the one in possession of the item to call upon the deceased's powers.

As long as there is water exposed to air within 10 feet of you (a puddle, an open container, it is raining, or you're in heavy fog) you can summon a tentacle from the deep to aid you in battle as a bonus action. When you summon this tentacle, you can make a melee weapon attack against a creature within 10 feet of the tentacle. On a hit, the target takes magical bludgeoning damage equal to 1d4 + your strength modifier.

As a bonus action on your turn, you can move the tentacle up to 20 feet and repeat the attack against a creature within 10 feet of it, as long as it remains within 10 feet of its source of water.

Optional


If the optional items have been used in its crafting, then your item gains the following feature(s):

Traits of the Predator


Prerequisite: 3 Units of Bone


You gain a +1 to attack and damage rolls made by the tentacle. Additionally, tentacle attacks do not suffer disadvantage if you are in a heavily obscured area or you are blinded. If the area is heavily obscured by fog, the mask's wearer can see any visible object within 10 feet.

Item Charges


Prerequisite: One of the abilities below


This mask has 6 charges. While wearing it, you can expend 1 or more of its charges to perform one of the abilities listed below.

This mask regains 1d5+1 charges daily at dawn. If you expend the mask's last charge, roll a d20. On a 1, the link between the mask and the sea monster is crippled and the max number of charges this mask can hold drops to 3.

Psychic Drain


Prerequisite: 8 Units of Chromatic Mud


As an action you can call upon the magics of the sea monster's soul and expend 3 charges. Make a melee weapon attack using the tentacle's modifiers; on a hit, the target takes 10 (3d6) psychic damage, and the wearer of this mask regains hit points equal to the damage the creature takes.

Quick Rot


Prerequisite: 7 Units of Fenn Moss


As a part of the bonus action tentacle attack, you can expend 1 charge. If the attack hits and the target is a creature, it must succeed on a DC 14 Constitution saving throw or contract Quick Rot. The disease lasts for 1 minute and imposes disadvantage on strength checks and strength saving throws.

Soulbound


This item cannot be traded or sold.

Type Damage Damage Range
Martial Melee 1d4+strengthMod[magical] Bludgeoning 10 ft.

Cost: Soulbound
Weight: 5lbs


Created by

Glynyon.

Statblock Type

Item

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