[h1]Crown of the Balor[/h1] | Item | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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The Hunt: Crafted Item

Crown of the Balor

Wondrous Item

Legendary Requires Attunement

Description


This crown radiates heat and power. Three slim rods of cold iron, interwoven together, form the circlet. Where traditional crowns have additional metalworked embroidery, this crown has carvings made of balor horn jutting from the circlet--with the center carving forming the image of a balor.

Balor Strength


While attuned to the Crown of the Balor and as it sits atop your head, your Strength score changes to 21. The item has no effect on you if your Strength without the crown is equal to or greater than 21.

Cold Steel


When you damage a fey or a fiend, you can roll the damage again and use either result. This applies to sets of damage dice and to each source of damage. If I struck with a rapier (1d8) while casting green-flame blade (3d8) and applied sneak attack damage (3d6), then I would get to roll all of these sets twice and take the highest total of each roll.

Demonic Resistance


You have advantage on saving throws against poison, and you have resistance against poison damage.

Soulbound


This item cannot be traded or sold.

Optional Traits



Improved Balor Strength


For every 5 units of Giant Esssence used at the time this item was crafted, its modification to your Strength score increases by 1, to a maximum of 25.

Balor Aspect


The Crown of the Balor has three potential aspects: the Aspect of Fire, the Aspect of Lightning, and the Aspect of the Demon. The properties of each aspect are detailed below. You choose which Aspect (you can only choose one) this item will manifest by obtaining 20 units of a certain giant essence listed below. Your choice grants you the properties of that aspect.

Aspect of Fire


If you harvest all of the Fire Giant Dreadnaught Essences then you receive the benefits listed below.

Improved Demonic Resistance

You gain resistance to Fire damage.

Fire Aura

As an action you can activate an aura of abyssal fire to radiate about you. The aura lasts for 1 hour. You can activate the property once per day, regaining the use of this ability daily at dawn.

At the start of each of your turns, each creature within 5 feet of you takes 4 (1d6) fire damage, and you may choose to ignite flammable objects in the aura that aren’t being worn or carried. As a reaction, you can burn a creature that touches or hits you with a melee attack while within 5 feet of you. The attacker takes 10 (3d6) fire damage. This is Abyss Fire; the fire damage dealt by this ability ignores natural fire resistance.

You may use the reaction part of this ability a number of times equal to your proficiency bonus. You regain all charges at dawn. The reaction part of this ability can only be used while Fire Aura is active.

Fire Whip

You can use an action to summon a whip of fire for 1 minute. You are considered proficient with this whip and it uses strength as the ability modifier used to calculate hit and damage rolls. This whip has the following properties:

Melee Weapon Attack: Your Strength Modifier + Proficiency Bonus to hit, reach 30 ft., one target. Hit: 12 (2d4 + Strength Modifier) slashing damage plus 10 (3d6) fire damage, and the target must succeed on a DC 20 Strength saving throw or be pulled up to 25 feet towards you. This is Abyss Fire; the fire damage dealt by this ability ignores natural fire resistance.

Once used, this ability can’t be used again until the next dawn.

Aspect of Lightning


If you harvest all of the Storm Giant Essences then you receive the benefits listed below.

Improved Demonic Resistance

You gain resistance to Lightning and Cold damage.

Lightning Blade

You can use an action to cause lightning to dance around a single weapon of your choice for 1 minute. Every time that weapon strikes a target, it deals an additional 13 (3d8) lightning damage.

Lightning Strike

As an action you can hurl a magical lightning bolt at a point you can see within 500 feet of you. Each creature within 10 feet of that point must make a DC 17 Dexterity saving throw, taking 40 (9d8) lightning damage on a failed save, or half as much damage on a successful one.

Once used, this ability can't be used again until the next dawn.

Aspect of the Demon


If you harvest all of the Storm Giant Skeleton Essences then you receive the benefits listed below. If you choose this aspect, you must also harvest all demon essences.

Supreme Demonic Resistance

You gain immunity to Lightning and Thunder damage. You also gain resistance to Cold damage and vulnerability to bludgeoning damage.

You gain immunity to Poison damage and are immune to the Poisoned condition.

Necrotic Blade

You can use an action to cause dark energy to course around a single weapon of your choice for 1 minute. Every time that weapon strikes a target, it deals an additional 17 (4d8) necrotic damage.

Once used, this ability can’t be used again until the next dawn.

Lightning Strike

As an action you can hurl a magical lightning bolt at a point you can see within 500 feet of you. Each creature within 10 feet of that point must make a DC 15 Dexterity saving throw, taking 54 (12d8) lightning damage on a failed save, or half as much damage on a successful one.

Once used, this ability can't be used again until the next dawn.

Fiendish Vigor

You must suffer an additional level of exhaustion before succumbing to any of the effects of exhaustion.

Cost: Soulbound
Weight: 5lb


Created by

Glynyon.

Statblock Type

Item

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