Awakened Undead: Ghost | Race/Species | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Awakened Undead: Ghost

Lingering souls of the dead and departed, ghosts are raised as servants by potent necromancers or hold onto the world themselves when there is unfinished business they have yet to accomplish. Adventurous ghosts such as yourself typically either escape the masters that raised them or have something unresolved their days amongst the living that requires they journey far and wide. If a ghost is charged with unfinished business, it can take many forms, from protecting a loved one to keeping a particular item safe to simple revenge. Ghosts are spectral and luminous, but solid to the touch, and can interact with objects as mortals do. All ghosts carry obvious and sometimes twisted marks of what caused their death, which are often quite disturbing to all but the most jaded mortals.
ability score increase: +2 CHA or +2 WIS
age: Any
alignment: Any
Size: Medium
speed: Determined by your Past Life; Flight. You gain a fly speed equal to half your land speed, rounded up to the nearest 5 feet.
Languages: Common and one language available to the race you chose for your Past Life
parent race: Awakened Undead
race features:
Bloodless. You gain a fly speed equal to half your land speed, rounded up to the nearest 5 feet.   Withering Touch. You have proficiency with unarmed strikes, and any damage dealt by it is necrotic damage.   Incorporeal Stride. You can move through other creatures and objects other than walls (or ceilings) as if they were difficult terrain. Once per short rest, you may pass through up to 10 feet of solid walls (treating them as difficult terrain) as a part of your move action. You take 1d10 force damage if you end your turn inside an object or a wall, and are immediately ejected to the closest available space if within a wall.   Ghostly Magic.
Optional Feat.
You must take a feat to gain this trait; it does not come as part of the ghost package.  

Ghostly Magic

Awakened Undead (Ghost)

Your soul is especially powerful, and you may channel its power into a semblance of mortal magic. Each day, you may cast up to three of the following spells: blink, catapult, charm person, fear, and invisibility (self only). You regain the ability to cast these spells when you finish a long rest. When you take this feat, choose either Charisma or Wisdom as your spellcasting ability for these spells, and you cast any spells gained by this feat at their lowest possible levels.


Created by

Glynyon.

Statblock Type

Race/Species

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