Dictate | Spell | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Dictate

2-level Enchantment

Casting Time: 1 Action
Range/Area: 60ft
Components: V
Duration: 1 round or up to 1 minute, Concentration
The dictate spell improves on the 1st-level spell command. It can affect up to six creatures in a 20-foot cube at once with effects lasting more than one round. As a spell or spell-like ability, dictate allows the caster to speak a short, precise phrase or order of no more than 12 words that all targets must obey if they fail a Wisdom Saving Throw. Examples include "Throw down your weapons!" or "Stay bere until I return!" and even "Seize that elf!" The faction member must state the command in a language the targets know, or the spell fails. Subjects continue to obey long-term orders (such as "Wait here.") for up to 1 minute if the caster concentrates on the spell.   To dictate an order, a Hardhead must phrase it to create an immediate course of physical action for the target. Commands to "die" or "sleep" usually don't work, but mandates to "lie down and put your head behind your head" prove effectively. If the faction member phrases the orders poorly, DMs can assign the targets saving throw modifiers of +1 to +4. If the caster directs the intended victims to perfrom an obviously self-destructive action ("Throw yourself off that cliff!"), victims who fail their saving throw stand still for one round, fighting the compulsion to obey.
Available for: Cleric (Harmonium)

Created by

SkillGeschmack.

Statblock Type

Spell

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