1st Level Tech Power
Make a ranged tech attack against a creature within range. On hit, the target takes 2d8 poison damage and must make a Constitution save. On a failed save, it is also poisoned until the end of your next turn.
Potency Effect: When you cast this power using a tech slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.
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