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Shindershroom Spore Pigment in Dungeons & Dragons 5e

Shindershroom Spore Pigment

Artisan Tool

Uncommon

Deep in the darkest parts of the Twistenwud and in the underground Subplaces beneath Carcassonne these Shindershroom mushrooms grow and give off a ghostly glow when thinking beings are nearby. At least, that is what thinking people think. Unthinking beings haven’t considered enough to report back. But when found and shaken the spores that drop are a deep and appealing blue. Although the glow leaves them when dried their color is vibrant as ever. Four mushrooms worth of spores will be required, handling each has a 30% chance of damaging it, but the others can be left de-spored but otherwise unharmed.

Four mushrooms of spores creates enough Blue pigment for 25 paintings.

A skilled painter can bring out an additional quality of this pigment. When making the check for painting a picture that includes sunbeams you can attempt a DC 23 Painter’s Tools check with your choice of Int/Wis/Cha. On a success the painting holds a secret telepathic message. You may encode up to 25 words in a message that people hear in their head if within 10 ft of the painting and look at a specific point of interest determined by the painter.

A skilled calligrapher can bring out an additional quality of this pigment. When writing a missive, a second secret message can be telepathically encoded using the Shindershroom spore pigment. On a DC 20 Calligraphers or Forger’s Tools check you can include a double message of up to 25 words within your letter.

Cost: 250 gp
Weight: 1 ounce


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