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Pure Aasimar

A rare sight even among the residents of the High Heavens, a Pure Aasimar is the embodiment of mortal hopes and dreams. Rather than merely being touched with power, they are the direct descendants of Humans and the gods of Mount Celestia. Man-sized demigods who hold within their souls the unfiltered light and power of the Heavens, Pure Aasimar are born to be champions of the gods, as well as serving as military leaders in their armies. They roam the mortal planes, slaying great monsters that the gods wish the world to be rid of. With skin permanently tanned a golden bronze from the unfiltered light of their homeland and facial features that reflect their immortal bloodline, Pure Aasimar are a sight to behold, and their arrival is often heralded by mortals as an event of prophecy, an omen of unnatural times ahead.
ability score increase: As a Pure Aasimar, you gain +2 to both your Wisdom and Constitution attributes.
age: You mature at the same rate as humans, but you can live up to several thousand years.
alignment: Most Aasimar are good, though outcasts may be neutral or even evil.
Size: Medium
speed: Your base walking speed is 30 feet.
Languages: You can speak, read, and write Common and Celestial
race features:
Enhanced Darkvision. Blessed with a more radiant soul than other Aasimar, your vision easily cuts though even the darkest of nights. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.   Celestial Resistance. You have resistance to necrotic, radiant, and poison damage   Healing Hands. As an action, you can touch a creature and cause it to regain a number of hit points equal to your level. Once you use this trait, you can't use it again until you finish a long rest.   Light Bearer. You know the Light cantrip. Charisma is your spellcasting ability for it.   Celestia's Might. Starting at 3rd level, you gain a pair of golden wings. They are permanent, and can be folded up against your back and concealed by certain clothing. You gain a flying speed of 120 ft. As an action, you may choose to channel the power of your godly parent, causing you wings to glow and golden light to pour from your eyes and mouth. Your transformation lasts for 1 minute or until you end it as a bonus action. During it, both your walking and flying speeds are increased by 40 feet. You emit bright light with a radius of 10 feet and dim light for an additional 10 feet. During your transformation, any hostile creature within 10 feet of you must succeed on a Constitution saving throw or take radiant damage equal to your level, or half that on a successful save. Once per turn, you may choose to deal additional radiant damage to one target when you hit it with an attack or spell. The additional damage dealt equals half of your level (rounded up).   Divine Defense. Starting at 6th level, you gain the ability to wrap your wings around yourself and up to one other creature of size medium or smaller. Any creature enveloped by your wings cannot take damage while they are protected, and any damage that would be dealt to them is dealt to you instead, at half of its orignal amount (rounded up). While enveloped, the creature is also cleansed of any negative status effects and is healed for an amount equal to two of your hit dice. Your wings are immune to radiant and psychic damage. This ability can be triggered any time actions are available, either as an action, bonus action, or reaction.

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