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Homebrew

Flail of the Suns

Adventuring Gear

Rare Paladin Requires Attunement

Flail, bludgeoning, shield wrap, versatile (2d6)   The flail has 3 charges, and regains them on a long rest. You can expend a charge to use one of the following effects:
  1. White Sun:On a successful Smite, the target is stunned until the beginning of your next turn.
  2. Red Sun: On a successful Smite, the effect of that smite is increased by 1 damage die.
  Bludgeoning. When you miss by 1 with this weapon, you deal half damage instead.   Shield Wrap. You gain a +1 to attack rolls against opponents wielding a shield.   Versatile. This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack.

With a handle wrapped in alternating silver and red binding, this flail is no ordinary peasant's weapon. The chains are topped with two orbs. One is white mithril so bright it's almost mirrored, with a perfectly smooth finish. The other, a dark, almost blood red bronze spiked with wavy sun rays.

Type Damage Damage Range
Martial Melee 2d4 Bludgeoning Melee

Cost: 5000 gp
Weight: 2 lb.


Created by

Greg's Terrible Ideas.

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Item

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