| Name | M'zana-ko |
| Age | 22 |
| Gender | Female |
| Race | Alfiq (Khajiit) |
| Size | tiny |
| Elite Advances | |
| Birthsign | Apprentice |
| XP | 315 (total: 1200) |
| Str | End | Ag | Int | Wp | Prc | Prs | Lck |
| 20 | 30 | 43 | 42 | 44 | 42 | 31 | 42 |
| SB | EB | AB | IB | WB | PcB | PsB | LkB |
| 2 | 3 | 4 | 4 | 4 | 4 | 3 | 4 |
| Lucky Numbers | 9, 70, 65, 93 | Unlucky Numbers | 73 |
| Health P | 8 / 8 | Magicka P | 67 / 67 |
| Wound Thresh. | 5 | Stamina P | 3 / 3 |
| Speed | 10 | Luck P | 4 / 4 |
| Init Rating | 12 | Action P | 3 / 3 |
| Carry Rating | 7 | Total ENC | 0, minimal |
| Head: 0 | |||
| AR: 0 / 0 | |||
ENC: | |||
| L.Arm: 9 | Body: 1-5 | R.Arm: 8 | |
| AR: 0 / 0 | AR: 0 / 0 | AR: 0 / 0 | |
ENC: | ENC: | ||
| L.Leg: 7 | R.Leg: 6 | ||
| AR: 0 / 0 | AR: 0 / 0 | ||
ENC: | ENC: | ||
| Armor Notes | 0 / 0 | ||
| Shield | BR: 0 / 0 , - ENC: | ||
| Wounds | |||
| Conditions | |||
| Naive |
| The character lacks experience in certain settings. Whenever they see fit to do so, the GM can call for the character to make an Intelligence test in order to not misunderstand a certain social situation. |
| Power Well(25) |
| Characters with this trait have more magicka than usual. The size of their Magicka Pool is increased by X. If the character would receive this trait twice, combine the X values |
| Weakness (magic, 2) |
| Characters with this trait are weak to a certain damage type. They increase damage of * type by X after any other mitigation, and suffer a -10 penalty per X to tests made to resist non-damaging effects of this type. This trait can stack. |
| Skill / Spec. | Rank | Bonus | Base TN |
| Alchemy | Apprentice (10) | - | 0 |
| Mysticism | Apprentice (10) | - | 0 |
| Alteration | Novice | - | 0 |
| Absorb Magicka (Mysticism) | |||||
| Lvl | 1 | Strength | 1d4 | Cost | 3 |
| Description | Direct, Overload (+WpB to MP lost) Target character within 50m must make a Willpower test or lose [Spell Strength] magicka. The caster regenerates MP equal to the magicka lost. | ||||
| Mark (Mysticism) | |||||
| Lvl | 2 | Strength | Cost | 7 | |
| Description | Places an invisible, magic mark at the caster’s current location. Use common sense when deciding how many different marks a character can keep track of at once. | ||||
| Recall (Mysticism) | |||||
| Lvl | 3 | Strength | Cost | 17 | |
| Description | Instantly transports the caster to the location of one of their magic marks placed with the Mark spell. Cannot be used to travel between planes. | ||||
| Telekinesis (Mysticism) | |||||
| Lvl | 1 | Strength | 1 | Cost | 5 |
| Description | Upkeep The caster gains the Telekinesis ([Spell Strength]) trait for 1 minute. | ||||
| Armor (Alteration) | |||||
| Lvl | 1 | Strength | 1 | Cost | 7 |
| Description | Upkeep Caster gains [Spell Strength] AR for 1 minute. | ||||
| Ward (Alteration) | |||||
| Lvl | 1 | Strength | 6 | Cost | 4 |
| Description | Reaction, Ward is also a Restoration spell May be cast as a reaction to an attack in place of the character’s normal defence. Caster generates a magical ward that reduces the amount of damage the attack deals by [Spell Strength]. | ||||
| Ball of Absorb Health (Custom Mysticism) | |||||
| Lvl | 1 | Strength | 1d4 | Cost | 10 |
| Description | R Attack, AoE (3m, sphere), Overload (+WpB to Dmg) Affects all targets within 3m of target point within 100m of the caster. Affected target takes (die) poison damage. Caster regenerates HP equal to half (round up) of the damage dealt (after reduction). | ||||
| Ball of Absorb Magicka (Custom Mysticism) | |||||
| Lvl | 1 | Strength | 1d4 | Cost | 10 |
| Description | R Attack, AoE (3m, sphere), Overload (+WpB to MP lost) Affects all targets within 3m of target point within 100m of the caster. Affected target must make a Willpower test or lose (die) magicka. Caster regenerates MP equal to the magicka lost. | ||||
| Absorb Health (Custom Mysticism) | |||||
| Lvl | 1 | Strength | 1d4 | Cost | 6 |
| Description | Direct, Overload (+WpB to Dmg) Affects a single target character within 100m of the caster. Affected target takes (die) poison damage. Caster regenerates HP equal to half (round up) of the damage dealt (after reduction). | ||||
Created for Dungeon Masters and Game Masters, World Anvil has everything you need to build your own homebrew RPG campaign setting, and run your games, either online or around the table!
Take the first step. Create your account. Your world and characters await!