Player's Handbook, Evolving Cantrips
Dancing Lights
0-level (Cantrip) Evocation
Casting Time: 1 action
Range/Area: 120 feet
Components: V, S, M
Materials: a bit of phosphorus or wychwood, or a glowworm
Duration: Concentration, Concentration, up to 1 minute
You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. You can also combine the four lights into one glowing vaguely humanoid form of Medium size. Whichever form you choose, each light sheds dim light in a 10-foot radius.
As a bonus action on your turn, you can move the lights up to 60 feet to a new spot within range. A light must be within 20 feet of another light created by this spell, and a light winks out if it exceeds the spell’s range.
At higher levels: At 5th level, when you create the lights, you may choose any amount of them to shed bright light in a 10-foot radius and dim light for an additional 10 feet. At 11th level, you may create six lights and ignore the concentration if you simply make them float around within 5 feet of you. At 17th level, you may create eight lights have them combine into a vaguely humanoid form of a Large size.
Available for: Artificer, Bard, Sorcerer, Wizard