Elephant-folk | Race | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

Remove these ads. Join the Worldbuilders Guild

Elephant-folk

Ability Score Increase +2 Con, +1 Int
Size Large
Speed 30ft

Age. Elephant folk live very long lives. They mature by 20 and most live to about 250. Alignment. Most elephant folk are lawful good, wanting to help those in need and doing so by the books.


  • Powerful Build: You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
  • Natural Historian: You gain proficiency in the History skill. Excellent Memory. You can accurately recall anything you have seen or heard in the last 10 days.
  • Elephant in the Room: You can use the Help action as a bonus action. Additionally, when you use the Help action to aid an ally in attacking a creature, the target of that attack can be within 10 feet of you, rather than 5 feet of you, if the target can hear see or hear you.
  • Trampling Charge: If you move at least 20 feet straight toward a creature, as an action you can attempt to prone the target creature. The target must succeed a Strength saving throw or be knocked prone. The DC for this saving throw is equal to 8 + your Strength modifier + your Proficiency bonus. If the target is proned, you can make one melee attack against it as a bonus action.

 

Languages. Elephant-folk are able to read common and another language of their choosing.


Created by

wiiking5.

Statblock Type

Race

Link/Embed