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Fibbers Factuality in Dungeons & Dragons 5e

Fibbers Factuality

Tiefling(Dispater) Race
Nationless(Lone Wolf) Origin
Rogue(Inquisitive) 3 Class & Level
Neutral Evil Alignment
Deity
Faction
Rank/Position
Loyalty
Company

Strength 10
+0
Dexterity 16
+3
constitution 11
+0
intelligence 11
+0
wisdom 16
+3
charisma 16
+3
Total Hit Dice
Hit Die
1d+0
+2 proficiency bonus
+0 Strength
+3 Dexterity
+0 Constitution
+0 Intelligence
+3 Wisdom
+3 Charisma
saving throws
+3 Acrobatics
+3 Animal Handling
+0 Arcana
+0 Athletics
+7 Deception
+0 History
+7 Insight
+3 Intimidation
+0 Investigation
+3 Martial
+1 Medicine
+0 Nature
+3 Perception
+3 Performance
+5 Persuasion
+0 Religion
+5 Sleight of Hands
+5 Stealth
+3 Survival
skills

 

MV

Prestige

Attunement Slots
14
Armor Class
21
Hit Points
+3
Initiative
30
Speed
Attacks
-Light Armor
-Simple Weapons, Hand Crossbows, Longswords, Rapiers, Shortswords
-Thieves Tools
-Cartographer Kit(Nationless)
-Dexterity Saving Throws, Intelligence Saving Throws, Charisma Saving Throws(Nationless Origin)
-Insight(Lone Wolf) , Deception, Persuasion, Sleight of Hand, Stealth

[Expertise]
Insight, Deception
Proficiences
-Know Thaumaturgy From Racial
Spellcasting
-Two Needles(daggers)
-Rapier
-Short bow/Quiver
-Burglar's Pack
-Thieves Tools
-Leather Armor

Equipment
Mad Man
Stat Array
-Cunning Action
-Resistance to fire
-Darkvision of 60 feet
-Know Common,Infernal
-You take half as much time to don/doff armor
-You gain advantage on constitution saving throws to main concentration
-When you succeed a martial check against a creature, you glean twice as much information
-You gain the Powerful Build feature. If you already possess this feature, instead increase the amount you can carry / lift / push / drag by 50lb.
-When you successfully hit with an Attack Roll against a surprised creature, if none of your allies are within 5ft of you or the target, it must make a DC (8 + Prof) Saving Throw or be stunned until the end of their next turn.
-You cannot benefit from the Help Action.

Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


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