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Multiclass Domains

Magic Domain



Mystra, Goddess of Magic and Arcane Spellcasters. Mistress of the Weave, Mystra is the sentience behind magic in all of Faerun and Ao Realmspace, even extended into the Fae and the Shadowweave. She has created a metaphysical set of threads of arcane power that is used by all arcane spellcasters, and even acted upon by Psionics, Elementals, and all spellcasting creatures. Her clerics are favoured in having some control over the Weave itself, through their connect to Mystra they can copy the very strands of the Weave used by other spellcasters.

Divine Cloth: Cerulean & Midnight Black
Divine Metal: Azurite
Base Cleric Domains: Knowledge, Light, Order, Tempest, Trickery
Cleric Title: Mystic Theurge
 
Devotee of Arcane: Prerequisites: 3 levels of Cleric, 3 levels of Wizard
When you learn or replace a Cleric spell of 1st-level or higher, you can choose the new spell from the Cleric Spell List or the Wizard Spell List. When you cast a Wizard Spell at its highest level, you regain an expended Channel Divinity use. Also, Cleric levels count as Wizard levels for the purposes of determining Spells from Arcane Recovery. You also gain the following Channel Divinity option;
Channel Divinity [Arcane Insight]: If an arcane spellcaster uses a spell within 60ft and it’s on the wizard spell list, you can spend a reaction to add that spell to your spells known. You can use this feature a number of times equal to your proficiency modifier. If you use it again after reaching this maximum, you must replace a spell gained by this feature.
 

Blood Domain



Ilmater, the Crying God and God of Matyrdom. Master of the Blood Domain and the One Who Endures, Ilmater is a god of the oppressed and persecuted, offering succour to the needy and relief to the suffering. He is the oldest member of the Triad Gods of Justice. He gives relieve to pain and the strength to endure to his followers. This clergy usually wear white, with the edges soaked in red dye to symbolise his suffering. They often emphasis the virtue of suffering, and often create hospices in major cities and fight disease amongst low-born.

Divine Cloth: White & Blood Red
Divine Metal: Copper
Base Cleric Domains: Grave, Life, Light
Cleric Title: Painbearers
 
Devotee of Blood: Prerequisites: 3 levels of Cleric, 3 levels of Monk
Your Martial Arts damage and Chi Points are determined by your combined Monk and half of your Cleric levels. When you cast a Cleric spell at your highest level, you regain Chi Points equal to your proficiency bonus. When you use your Quickened Healing ability, you restore 2 Martial Arts die + your Cleric level in hp. You also gain the following Channel Divinity option;
Channel Divinity [Bloody Bond]: When an ally within 30ft is bloodied, you can use a reaction to you present your holy symbol and evoke healing energy that can restore a number of hit points equal to five times your cleric level. Choose any creatures within 30 feet of you, and divide those hit points among them. This feature can restore a creature to no more than half of its hit point maximum. You can’t use this feature on an undead or a construct.
 

Righteousness Domain



Uthgard, God of Brotherhood and Loyalty. The Fist of Righteousness, the Patron God of the now destroyed Uthgardian Empire. While his followers are notoriously Human-supremacist, anti-magic and overall pretty nasty, this gods actual porfolio was one of the Triad of Justice. Either way, you are considered a heretical aspect of this Church, worshipping outside of the rigid doctrine of the Church of Man and Church of Justice. A fact you are able to hide when need be.

Divine Cloth: Brown & Grey
Divine Metal: Steel
Base Cleric Domains: Forge, Grave, Life, Order, Tempest
Cleric Title: Faithblade
 
Devotee of Brotherhood: Prerequisites: 3 levels of Barbarian, 3 levels of Cleric
You can add half your Cleric level when determining your number of Rage. Whenever you enter your Rage, you regain any expended uses of Channel Divinity. While raging, you can expend a cleric spell slot to regain 1d8 + wisdom modifier in hp. Each additional level above first increases this healing by 1d8 hp. Additionally, you gain access to the following Channel Divinity option;
Channel Divinity [Feat of Strength]: You can use your Channel Divinity to enhance physical might. When you or an ally within 30ft make an attack roll, ability check, or saving throw using Strength, you can use your Channel Divinity to gain a +10 bonus to the roll. You make this choice after you see the roll, but before the DM says whether the roll succeeds or fails.
 

Trade Domain



Waukeen, Goddess of Trade and Commerce. Golden Mistress of Coin, the Merchant's Friend, Waukeen concerns herself with trade, the the accumulation of wealth and the use of wealth to improve civilzation. Venerated by those low-born and high, Waukeen also oversees Fences and Black Marketeers, believing in free commerce more than any legislation against particular trade goods. Her priests are often adorned in fine silks and jewellery, some even getting into loaning, moneychanging or financial management for their flock.

Divine Cloth: Vermillion & Gold
Divine Metal: Gold
Base Cleric Domains: Forge, Knowledge, Life, Order, Trickery
Cleric Title: Coinspinner
 
Devotee of Commerce: Prerequisite: 3 levels of Artificer, 3 levels of Cleric
When you learn or replace a Cleric spell of 1st-level or higher, you can choose the new spell from the Cleric Spell List or the Artificer Spell List. Also, when you use your highest-level spell slot (or a 5th-level spell slot if you have access to higher level spell slots) to cast an Artificer spell, you regain an expended Channel Divinity. You also gain the following Channel Divinity option;
Channel Divinity [Divine Treaty]: As an action you can seal any verbal or written agreement by two or more consenting parties. If either of these parties fails to abide by the agreement that party suffers disadvantage on a number of rolls equal to 1+ your Wisdom modifier. You select which rolls the offending party receives disadvantage on or you may allow your DM to determine this on your behalf. In addition, the other party or parties are immediately made aware that the bargain was broken and this ability no longer affects them.
 

Dawn Domain



Lathander, God of Dawn and Youth. The Morninglord, God of creativity, renewal, birth, athletics, spring and fertility. Lathander is the modern rebirth of the ancient Sun diety Amaunator. He is also the newest member of the Triad Gods of Justice, joining with Helm and Illmater to defend the Heavens from the Forces of Evil. Lathander is mostly associated with the physicality of athletic sports, but he also has a strong personal interest in those of innate power. Sorcerers, those with magic in their very being are his favourite to bless.

Divine Cloth: White & Gold
Divine Metal: True Brass
Base Cleric Domains: Forge, Grave, Life, Light, Order, Tempest
Cleric Title: Dawnbringer
 
Devotee of Dawn: Prerequisites: 3 levels of Cleric, 3 levels of Sorcerer
When you learn or replace a Cleric spell of 1st-level or higher, you can choose the new spell from the Cleric Spell List or the Sorcerer Spell List. You can add half your Cleric level when determining your Sorcery Points. When you use a Metamagic option on a spell in the Cleric Spell List, you gain 1d8 temporary hit points for each Sorcery Point spent. You also gain the following Channel Divinity option;
Channel Divinity [Consuming Fervor]: You can use your Channel Divinity to channel your zeal into unchecked ferocity. When you deal radiant damage type, you can use your Channel Divinity to deal maximum damage instead of rolling.
 

Judgement Domain



Helm, God of Judgement and Protection. The Vigilant One, The Watcher, Helm barred the Stairs of Heaven during the Time of Troubles, watched both his mentors Tyr and Torm die in the many years, and has risen to the leadership of the Triad of Justice Gods. He valued Paladins for a long time as an extension of his will, but much has changed in the world. Judgement requires more nuance and sophisticated methods, thus Helm has come to find his greatest of priests being reformed thieves and those with a strong understanding of the criminal world. Detectives, ex-burglars, and even reformed assassins.

Divine Cloth: White & Black
Divine Metal: Blacksteel
Base Cleric Domains: Life, Light, Order, Tempest, Trickery
Cleric Title: Watcher
 
Devotee of Judgement: Prerequisites: 3 levels of Cleric, 3 levels of Rogue
When using your Sneak Attack feature, you may choose to make the extra damage radiant. When using a spell with radiant damage and an attack roll, you can use your Sneak Attack feature if applicable (advantage or ally within 5 feet). Additionally, you may cast a number of Cleric Spells equal to your Wisdom modifier (minimum 1) without verbal components. You regain all of your expended uses of this ability when you finish a short or long rest. You also gain the following Channel Divinity option;
Channel Divinity [Read Thoughts]: You can use your Channel Divinity to read a creature's thoughts. You can then use your access to the creature's mind to command it. As an action, choose one creature that you can see within 60 feet of you. That creature must make a Wisdom saving throw. If the creature succeeds on the saving throw, you can't use this feature on it again until you finish a long rest. If the creature fails its save, you can read its surface thoughts (those foremost in its mind, reflecting its current emotions and what it is actively thinking about) when it is within 60 feet of you. This effect lasts for 1 minute. During that time, you can use your action to end this effect and cast the Suggestion spell on the creature without expending a spell slot. The target automatically fails its saving throw against the spell.
 

Thought Domain



Deneir, God of Rationality and Psionics. Also known as the God or cartography, painting, literature and scholars. Brother to Oghma, ally to Angharradh and paradoxically a patron towards antitheists. Requires only that his worshippers seek their own answers and rationality, and he shall have faith in them. He asks that most of his worshippers help to fight Abberant threats and work on the Art (Psionics) to better know themselves and the universe they are in.

Divine Cloth: Purple & Burnt Umber
Divine Metal: Quicksilver
Base Cleric Domains: Grave, Knowledge, Life, Order, Trickery
Cleric Title: Illuminator
 
Devotee of Mind: Prerequisites: 3 levels of Cleric, 3 levels of Psion
You can use Cleric spell slots to cast your Discipline Spells, and you can use Psi Points to cast Cleric Spells. The spells cost an additional Psi point per level spent, but you can ignore the verbal and somatic components of the spell, you can use this trait a number of times equal to your Intelligence modifier (minmum of 1). You regain all expended uses of this trait on a long rest. Your Cleric level counts as Psion for the perpose of determining your Discipline Spells. Also, when you use your Channel Divinity feature, you regain 3 expended psi points. Additionally, when you would deal additional damage using a Discipline the extra damage is radiant. You also gain the following Channel Divinity option;
Channel Divinity [Psychic Feedback]: When a creature within 30 feet of you has to make a Wisdom or Intelligenec saving throw, you can use your reaction to impose disadvantage on it using your Channel Divinity. You must use this feature before you know the outcome of the roll. If the spell or effect that caused the Wisdom saving throw is not created by a spell you cast, you can also choose to deal psychic damage to the target, equal to half your cleric level, immediately before the target makes its saving throw.
 

Nature Domain



Silvanus, God of Nature and Wilderness. Silvanus holds onto the old things of the world, even Curses, Artifacts and Sacred Sites where their original God of creation has long since died. Silvanus considers himself a guardian of the many things that survived the Dawn War and hide in the deep dark forests and jungle of the world. He asks that his followers protect the ancient ruins and site of past civilsations fallen beneath the roots and grass, as well as the massive forests of the world.

Divine Cloth: Oak Green and Oak Brown
Divine Metal: Oak
Base Cleric Domains: Grave, Knowledge, Life, Light, Tempest, Trickery
Cleric Title: Warden
 
Devotee of Nature: Prerequisites: 3 levels of Cleric, 3 levels of Druid
When you learn or replace a Cleric spell of 1st-level or higher, you can choose the new spell from the Cleric Spell List or the Druid Spell List. For the sake of your Wild Shapes feature, your Cleric levels are considered Druid levels to determine the number of times you can use Wild Shapes and the total duration. You also gain the following Channel Divinity option;
Channel Divinity [Radiant Beast]: You can use an action to engulf yourself in a radiant Halo. Each beast or plant creature that can see you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is Charmed by you for 1 minute or until it takes damage. While it is Charmed by you, it is friendly to you and other creatures you designate.
 

Travel Domain



Shaundakul, the God of Travel and Protection. The Helping Hand, Rider of the Winds, Shaundakul has risen strongly in the ranks of the gods. A close tie to Waukeen as they both are considered the 'merchants' gods, Shaundakul's focus also includes displaced refugees and travels or adventurer's. Many of his flock tend towards the life of adventure even more than other Clerics, rarely founding big churches or communities. They know the value of a good tune to put a spring in ones step. He also is a favourite deity for sailors, seeking protection from Umberlee.

Divine Cloth: Blue & Maroon
Divine Metal: Silver
Base Cleric Domains: Forge, Grave, Life, Light, Tempest, Trickery
Cleric Title: Farstrider
 
Devotee of Travel: Prerequisites: 3 levels of Bard, 3 levels of Cleric
When you learn or replace a Cleric spell of 1st-level or higher, you can choose the new spell from the Cleric Spell List or the Bard Spell List. When you use your Channel Divinity feature, you regain an expended use of your Bardic Inspiration. Also whenever your Bardic Inspiration is used to heal, they roll twice that die twice and gain both in regained health. You also gain the following Channel Divinity option;
Channel Divinity [Balm of Wind]: As an action, you can move up to your speed, without provoking opportunity attacks, and when you move within 5 feet of any other creature during this action, you can restore a number of hit points to that creature equal to 2d6 + your Wisdom modifier (minimum of 1 hit point). A creature can receive this healing only once whenever you take this action.
 

Civilisation Domain



Yondalla, Goddess of Agriculture and Protection. The Nurturing One, Mother Goddess of the Halfling Race, Yondalla has taken over the portfolio of Chauntea and Mielikki after their death. With her rise to a Greater Power, her other half, Dallah Thaun the Lady of Mysteries, has also risen. This duality allows her to be the divine bridge between the Order of Civilsation and the Chaos of Wilderness. An jointly a deity of cities and of nature, one half being nuturing and protective, while the other is vengeful and secretive. Her clerics have a strong sense of curiousity, loyalty, and more than a healthy helping of mischief and mystery.

Divine Cloth: Green & Gold or Black and Grey
Divine Metal: Icesteel
Base Cleric Domains: Forge, Life, Light, Order, Tempest, Trickery
Cleric Title: Chanter
 
Devotee of Twilight: Prerequisites: 3 levels of Cleric, 3 levels of Ranger
When you learn or replace a Cleric spell of 1st-level or higher, you can choose the new spell from the Cleric Spell List or the Ranger Spell List. Also, when you use your highest-level spell slot (or a 5th-level spell slot if you have access to higher level spell slots) to cast a Ranger spell, you regain an expended Channel Divinity. Additionally, your Cleric level counts as Ranger levels for the purpose of your Primeval Awareness feature. You also have acess to the following Channel Divinity option;
Channel Divinity [Twilight Sanctuary]: As an action, you present your holy symbol, and a sphere of twilight emanates from you. The sphere is centered on you, has a 30-foot radius, and is filled with dim light. The sphere moves with you, and it lasts for 1 minute or until you are incapacitated or die. Whenever a creature (including you) ends its turn in the sphere, you can grant that creature one of these benefits:
  • You grant it temporary hit points equal to 1d6 plus your cleric level.
    You end one effect on it causing it to be charmed or frightened.

 

War Domain



The Red Knight, Lady of Strategy and God of War. She saw her lord and master Tempus fall in the beginning acts of the Titansblood War, but was ultimately responsible for the turning tides of the war against the Batrachi Forces. She values strategy and honor, allowing her blood-brother Valkur to shoulder the aspects of warfare she dislikes. Ambushes, Slaughter, Intimidation but also Naval Warfare. It is said if ever The Red Knights name is known, that person would be blessed with perfect military strategy. Famous generals often court the title of 'the Red Blessed'.

Divine Cloth: Red and Maroon
Divine Metal: Steel
Base Cleric Domains: Forge, Grave, Life, Order, Tempest
Cleric Title: Hardhar
 
Devotee of War: Prerequisites: 3 levels of Cleric, 3 levels of Fighter
Half of your Fighter levels count as Cleric for the purposes of Spellcasting levels. When you learn or replace a cleric spell at 5th level or lower, you can choose the new spell from the Cleric Spell List, or Abjuration and Evocation spells from the Wizard Spell List. You also gain the following Channel Divinity option;
Channel Divinity [Guided Strike]: Using a bonus action or reaction, you grant yourself or an ally +10 to the attack roll. You make this choice after you see the roll, but before the DM says whether the attack hits or misses.

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