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Malar Insignia of Claws in Dungeons & Dragons 5e

HotDQ, page 94

Malar Insignia of Claws

Wondrous Item

Uncommon

Blessed by Malar

Insignia of the Claw


The jewels in the insignia of the Cult of the Dragon flare with purple light when you enter combat, empowering your natural fists or natural weapons.

While wearing the insignia you gain a +1 bonus to the attack rolls and the damage rolls you make with unarmed strikes and natural weapons. Such attacks are considered to be magical.
Source: HotDQ, page 94

This item was gifted to Kona by the Madame Aguille Encres. He beseeched Malar in prayer and the god granted Kona's item a boon.

Malar's Boon


On the three nights of the full moon, the bonus increases to +2.

Tracking Full Moons


Copy the below code. Every time you long rest, it will increment the counter, bringing you one day closer to the full moon. When the counter reaches 30, the item activates for three days.

You can also utilize downtime days to increment the tracker. You can simply burn the downtime days or you can perform other downtime activities; these used days will also count. You'll run the following command:

  • !cc "Full Moon" +#



There's a second counter that will also track the days that have passed with the boon active. This one won't be automatic. You'll need to run the following command at the conclusion of every long rest:

  • !cc "Insignia" +1




!cc create "Full Moon"
-desc "Every full moon, Malar blesses this Insignia. For three days, the bonus is boosted to a +2."
-reset long -resetby 1 -max 30

!cc create "Boon of Malar: Insignia" -desc "For three days, this Insignia has a +2 bonus to attack rolls." -max 3 -resetto 0



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