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Feather Fall

Novice Transmutation Spell ( Arcane, Occult )

Complexity 2
Casting Time 1 reaction, which you take when you or a creature within 60 feet of you falls
Range 60 feet
Duration 1 minute
Components V, S

Description:
Your arms swing wide and twist in a sweeping motion with your forefingers pointing up, and you make a shout audible to your target (in decible, hearing your verbal components is not a requirement).

Choose up to five falling creatures within range. A falling creature’s rate of descent slows to 60 feet per round until the spell ends. If the creature lands before the spell ends, it takes no falling damage and can land on its feet, and the spell ends for that creature.

Augments: (Requires Expertise)
Effects and changes by increasing complexity.

  • Wide Net [+3]: Increase the range of Feather Fall to 120 feet.

  • Sustained [+1]: This spell gains concentration, and its duration increases to up to 10 minutes.

The Laws of Magic: (Requires Expertise)
Principles that create a stronger bond within the magic - granting affinity.

    Law of Sympathy

    • Common Component (+1 AFF): A Contour Feather or Down from either a Goose, Raven, or Bird of Prey
    • Exotic Component (+3 AFF): A Feather from a Roc, Phoenix, or Stormbird

    Law of True Names

    • Not Applicable

    Law of Contagion

    • Possession (+2 AFF): If cast upon a single target you have met, holding a possession that they own.


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