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Clever Positioning in Dungeons & Dragons 5e

Clever Positioning

2nd-level / Desert Wind

Initiation Action: Action
Range: Melee Attack
Target: One creature

With a swift flurry of motion, you knock you foe off balance, slip into his space, and force him into the spot you just occupied.   As part of this maneuver, you make a single melee attack against a target. If your attack hits, the target takes damage normally and must make a Dexterity saving throw. If this save fails, you swap positions with the target and knocking it prone. If the target is Large or larger, you can occupy any of the squares that make up its space. The target must in turn occupy the square, or one of the squares, you previously occupied. You cannot use this maneuver if you or the target would end up sharing the same space as another creature or an impassable terrain feature, such as a wall. If your target occupies a larger space than you do, he chooses his final position according to the guidelines given above.


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