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Douse the Flames in Dungeons & Dragons 5e

Douse the Flames

1st-level / White Raven

Initiation Action: Attack
Range: Melee Attack
Target: One creature
Duration: 1 round

You strike your enemy with a resounding blow, capturing his attention. As he turns to look, you let loose with a string of oaths, challenges, and taunts that force him to focus his attention on you.   As part of this maneuver, you make a melee attack against a target. If your attack hits, the target creature can't make attacks of opportunity until the start of your next turn. Additionally the next attack, not by you, against the target, before the start of your next turn, has advantage.


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