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Ophelia

Quetzalcoatl Race
Strathenberg Hold Origin
Warlock(hexblade) 1 Class & Level
CN Alignment
Fyrir Deity
none Faction
none Rank/Position
0 Loyalty
none Company

Strength 13
+1
Dexterity 11
+0
constitution 15
+2
intelligence 10
+0
wisdom 16
+3
charisma 16
+3
Total Hit Dice 1d8
Hit Die
1d8+2
+2 proficiency bonus
+1 Strength
+1 Dexterity
+2 Constitution
+1 Intelligence
+5 Wisdom
+5 Charisma
saving throws
+0 Acrobatics
+3 Animal Handling
+2 Arcana
+1 Athletics
+5 Deception
+0 History
+3 Insight
+3 Intimidation
+0 Investigation
+3 Martial
+3 Medicine
+0 Nature
+3 Perception
+3 Performance
+3 Persuasion
+0 Religion
+0 Sleight of Hands
+0 Stealth
+3 Survival
skills

 
0
MV
0
Prestige
1
Attunement Slots
11
Armor Class
10
Hit Points
+2
Initiative
30/30 flight
Speed
Attacks
Armor: light armor, medium armor, shields
Weapons: simple and martial weapons.2x exotic
Proficiences
Cantrip:Prestidigitation,Eldritch Blast
Spells:shield,Hex
Spellcasting
a light crossbow and 20 bolts
an arcane focus
a scholar's pack
Leather armor, mace, and two daggers


Equipment
none
Faction
The Mad Man
Stat Array
Origin/subOrigin
Strathenberg Hold- WIS+1,con+1; You gain a +3 bonus to saving throws vs. Fear effects.

 


Quetzalcoatl
Darkvision: Familiar with the darkness of the jungles of Khao, you have become acclimated to the dim light and darkness of various kinds. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim lit. You can’t discern color in darkness, only shades of grey.

Powerful Tail: Your tail is a powerful and useful appendage. While wearing armor you are considered to be wearing equipment for the purposes of serving as a mount to a creature of a size smaller than you. While mounted in this way, you maintain your full range of actions and you can take your turn during your rider’s turn instead of your own., but you receive a -1 to your AC. Once you choose to take your turn on your initiative or your rider’s then you cannot change this until initiative ends or you are dismounted.

Feathered Wings: Quetzalcoatl possess powerful wings that are normally hidden. As an action you summon forth a pair of magical wings for 1 minute. While your wings are active you gain a fly speed of 30 feet. At 5th level your power has grown to such a point that they can be maintained for up to an hour, dismissed with an action, and your fly speed increases to 60 feet. Once your wings are manifested they cannot do so again until you finish a short or long rest.
Mark of Purpose:
Mark of Death: Your purpose is to cull life, to slay the living, to kill. You gain proficiency in simple and martial weapons and gain a +2 to initiative checks. If you already possess proficiency in simple and martial weapons, you instead gain proficiency in two exotic weapons of your choice.

 

Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


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