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Sitira Sun-Blood in Dungeons & Dragons 5e

Sitira Sun-Blood

Aasimar (protector) Race
Far Traveler Origin
Cleric (Life) 3 Class & Level
Lawful Good Alignment
Lathander Deity
Faction
Rank/Position
Loyalty
Company

Strength 14
+2
Dexterity 11
+0
constitution 17
+3
intelligence 14
+2
wisdom 18
+4
charisma 14
+2
Total Hit Dice 1
Hit Die
1d8+3
+2 proficiency bonus
+2 Strength
+0 Dexterity
+3 Constitution
+2 Intelligence
+6 Wisdom
+4 Charisma
saving throws
+0 Acrobatics
+4 Animal Handling
+2 Arcana
+2 Athletics
+2 Deception
+2 History
+6 Insight
+2 Intimidation
+2 Investigation
+0 Martial
+4 Medicine
+2 Nature
+6 Perception
+2 Performance
+4 Persuasion
+4 Religion
+0 Sleight of Hands
+0 Stealth
+4 Survival
skills

 
5
MV

Prestige

Attunement Slots
18
Armor Class
29
Hit Points
+0
Initiative
30
Speed
Attacks
Background: Perception, Insight, Viol
Cleric: Persuasion, Religion

Proficiences
Cantrips
  • Guidance
  • Toll the Dead
  • -Spare the Dying
    Domain
    -Bless
    -Cure Wounds
    -Lesser Restoration
    -Spiritual Weapon
    Prepared
    -Detect Magic
    -Healing Word
    -Calm Emotions
    -Guiding Bolt
    -Enhance Ability
    -Hold Person
    Spellcasting
    Chainmail
    mace
    shield
    Bracelet (10gp)
    Viol
    1265 gp
    Traveler's Clothes
    Light Crossbow
    20 bolts
    Priest's Pack
    Holy Symbol
    Handy Haversack
    IOU from Lank Kong
    Moth Plushie
    Black Cape of Glittering Stars
    Soft Blanket

    Equipment
    Languages: Common, Celestial, Sylvan

    Health
    lvl 1 8+3 = 11
    lvl 2 5+3 = 8
    lvl 3 7+3 = 10
    Class/Racial Features & Traits

    The statblocks of your Weapons, armor and other important/magical equipment

    Statblocks for your familiars, mounts etc.

    Statblocks for companions, followers and other allies.

    Statblocks for your spells.

    Statblocks for your Trinkets, businesses, building, castles, empires.


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