Getting Abducted, Healing (Physical), Socializing |
Basic Moves |
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Elegant Decorum:Roll+poise to do something under duress.Artful Eloquence:Roll+glib to seduce or manipulate someone. When you try to seduce, manipulate, bluff, fast-talk, or lie to someone, tell them what you want them to do, give them a reason, and roll.Vexing Hooliganism:Roll+flint to attack on someone or do something aggressive to them like threaten them. Make it clear what you want them to do and what you’ll do to them.Astute Perception:Roll+guile to read a person or read a situation. On a hit, you can ask the Host questions.Eccentric Intensity:Roll+ardor to 'intensify' or become inspired. On a hit, the Host tells you something new and interesting about the current situation, and might ask you a question or two; answer them.Foul Play:When you attack someone unsuspecting or helpless.Spend Favor:Help or interfere with someone. |
Stop picking at it!: When you do something relating to Healing(physical), add +1 Did I ever tell you about the time-: When you do something relating to Socializing, add +1 Squeamish Doctor?: When you heal large open wounds, Mark XP. (Doesn't like anything related to exposed internal organs.) You'll have to catch me first: When you are able to run and you try to avoid being abducted, add +1 |
This represents how much they like you as well as being a resource you can spend. You can spend a favor to have something go your way regarding them.
Mindie: +1 Das'ani: +3 Clarroy: +1 |
Medibag:A small medical bag, with a number of dried plant materials, clean strips of cloth, string, sharp needles and surgical tools.Sketchbook:Sketch pad filled up with notes, drawings of plants and people, and a few pressed flowers.Jewlery:Several bracelets, rings and a signal large tail ornamental gold band.Random bits:A pocket that is absolutely full of an assortment of buttons and various odds and ends.Hand-me-down Pokometer:Small, outdated, hand held pc device. |