| name | Testy McFallouterson |
|---|---|
| level | 1 |
| xp earned | 1000 |
| xp to next level | 2000 |
| origin | Brotherhood of Steel |
| Name | TAG | Attr | Rank | ∑ |
|---|---|---|---|---|
| Athletics | STR | 3 | 14 | |
| Barter | CHA | 0 | 5 | |
| Big Guns | END | 3 | 10 | |
| Energy Weapons | PER | 0 | 5 | |
| Explosives | PER | 2 | 7 | |
| Lockpick | PER | 0 | 5 | |
| Medicine | INT | 0 | 5 | |
| Melee Weapons | STR | 2 | 13 | |
| Pilot | PER | 0 | 5 |
| Name | TAG | Attr | Rank | ∑ |
|---|---|---|---|---|
| Repair | INT | 1 | 6 | |
| Science | INT | 0 | 5 | |
| Small Guns | AGI | 2 | 8 | |
| Sneak | AGI | 0 | 6 | |
| Speech | CHA | 0 | 5 | |
| Survival | END | 2 | 9 | |
| Throwing | AGI | 2 | 8 | |
| Unarmed | STR | 3 | 14 |
| Location | Phys. DR | En. DR | Rad. DR | HP |
| Head (1-2) | 2 | 1 | 0 | 4 |
| Torso (3-8) | 1 | 1 | 0 | 4 |
| Left Arm (9-11) | 0 | 0 | 0 | 4 |
| Right Arm (12-14) | 0 | 0 | 0 | 4 |
| Left Leg (15-17) | 1 | 1 | 0 | 4 |
| Right Leg (18-20) | 1 | 1 | 0 | 4 |
| Armor is Power Armor (STR = 11) | ||||
| Name | TAG | Type | Dmg | Ammo Type | Range | Rate |
|---|---|---|---|---|---|---|
| .44 Pistol | Small Guns | 6d6 | .44 | C | 1 | |
| Effects | Vicious | Qualities | Close quarters | Weight | 4 | |
| Hunting Rifle | Big Guns | 6d6 | Rifle Ammo | L | 1 | |
| Effects | Piercing 1 | Qualities | Two-handed | Weight | 10 | |
| Heavy Incinerator | Big Guns | 5d6 | Flamer Fuel | M | 3 | |
| Effects | Qualities | Debilitating, Two-Handed | Weight | 20 | ||
| Switchblade | Melee Weapons | 2d6 | - | C | - | |
| Effects | Qualities | Concealed | Weight | 1 | ||
| Uppercut | Unarmed | 1d6 | - | |||
| Effects | Qualities | Weight |
| Caliber | Type | Count |
|---|---|---|
| .44 | Physical | 50 |
| Rifle Ammo | Physical | 12 |
| Flamer Fuel | Physical | 5 |
| Perk | Rank |
|---|---|
| ACTION BOY | 1 |
| When you spend AP to take an additional major action, you do not suffer the increased skill test difficulty during your second action. | |
| Perk | Rank |
|---|---|
| LIGHT STEP | 1 |
| When you roll to generate any complications on an Agility-based skill test, you may ignore one complication for every 1 AP spent. In addition, you may re-roll 1d20 on any AGI + Athletics test to avoid traps triggered by pressure plates or similar mechanisms. | |
| Item | Weight |
|---|---|
| Dog Helmet | 1 |
| Light Dog Armor (Torso and Legs) | 3 |
| 5x Stimpak Diffuser, Heals 4 HP to all within Close range | 5 |
| Deluxe Toolkit | 20 |
| Brotherhood fatigues | |
| Brotherhood hood | |
| Brotherhood holotags |
| Item | Weight |
|---|---|
| Radio | 2 |
| Geiger Counter | 2 |
| Giant Rock | 350 |
| First Aid Kit, Heal +2 HP upon succeeding at the First Aid action | 8 |
Created for Dungeon Masters and Game Masters, World Anvil has everything you need to build your own homebrew RPG campaign setting, and run your games, either online or around the table!
Take the first step. Create your account. Your world and characters await!