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Ghyraiga "Ghyr" Lotessen in Dungeons & Dragons 5e

Ghyraiga "Ghyr" Lotessen

Yuan-ti Pureblood Race
Khao (City-born/Exile) Origin
Rogue (Mastermind) 7 Class & Level
True Neutral Alignment
Ezokhine Deity
Faction
Rank/Position
Loyalty
Company

Strength 10
+0
Dexterity 16
+3
constitution 15
+2
intelligence 12
+1
wisdom 12
+1
charisma 18
+4
Total Hit Dice 7
Hit Die
1d8+2
+3 proficiency bonus
+0 Strength
+6 Dexterity
+2 Constitution
+4 Intelligence
+1 Wisdom
+4 Charisma
saving throws
+4 Acrobatics
+1 Animal Handling
+1 Arcana
+3 Athletics
+10 Deception
+1 History
+1 Insight
+4 Intimidation
+1 Investigation
+1 Martial
+1 Medicine
+4 Nature
+1 Perception
+10 Performance
+10 Persuasion
+1 Religion
+3 Sleight of Hands
+9 Stealth
+4 Survival
skills

 

MV

Prestige
1
Attunement Slots
15
Armor Class
52
Hit Points
+3
Initiative
30
Speed
WeaponAttackDamage
Ghyr's Sword 1d20+7 1d6+4 piercing + 1d4 poison
Shortsword 1d20+6 1d6+3 piercing
Dagger 1d20+6 1d4+3 piercing
Attacks
Languages: Common, Abyssal, Draconic, Elven, Sylvan, Thieves Cant

Armor: Light

Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords

Tools: Poisoner's kit, Thieves' tools, Disguise kit, Forgery kit, Gaming sets, Alchemist's supplies
Proficiences
Spellcasting ability: Charisma
Spell save DC: 15
Spell attack bonus: +7

Cantrips:
  • Poison spray

  • 1st level spells:
  • Animal Friendship (w/ snakes only)

  • 2nd level spells:
  • Suggestion
  • Spellcasting
    Weapons:
  • 2 daggers
  • 1 shortsword
  • Ghyr's Sword
  • Blueprint: Scribblings for a Goblin’s Stabby Stick Design
    Masterwork Shortsword
    Rare
    - This weapon deals an additional 1d4 poison damage on a hit
    - You have advantage on Dexterity (Stealth) checks

    Armor:
  • Studded leather armor

  • Tools:
  • Burglar's pack
  • Thieves' tools
  • Equipment
    The Mad Man
    Stat Array
    Racial features:
  • Darkvision
  • Innate Spellcasting
  • - Poison Spray
    - Unlimited Animal friendship w/ snakes
    - One use of Suggestion per long rest @ level 3
  • Magic Resistance
  • Poison Immunity

  • Origin features:
  • +1 Charisma
  • Spells you cast that target only yourself have three times the duration as normal. This only effects spells that last more than 1 round
  • Prof. in Survival, Nature, and Posioner's kits

  • Class features:
  • 1st Expertise
  • - Persuasion
    - Stealth
  • Sneak attack (4d6)
  • Thieves' Cant
  • Cunning Action
  • Roguish Archetype: Mastermind
  • - Master of Intrigue
    - Master of Tactics
  • ASI
  • - +1 Dex, +1 Cha
  • Uncanny Dodge
  • 2nd Expertise
  • - Deception
    - Performance
  • Evasion

  • Factionless profs:
  • Athletics
  • Alchemist's supplies
  • Class/Racial Features & Traits

    The statblocks of your Weapons, armor and other important/magical equipment

    Statblocks for your familiars, mounts etc.

    Statblocks for companions, followers and other allies.

    Statblocks for your spells.

    Statblocks for your Trinkets, businesses, building, castles, empires.


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