Weapon
Very Rare Must be Level 12 or higher.
Requires Attunement
Hammer time... now with Explosions
Ammo(Bulletx4), Loading, Siege Weapon, STR 18, Two-handedBase weapon: Maul / Hand Cannon
You have a +3 bonus to attack and damage rolls made with this magic weapon.
Main attacks:
Burnig Maul. Melee Weapon Attack: Str+Prof+3 to hit, reach 5ft., one target. Hit:
1d12 Bludgeoning +
1d8 fire damage.
Snub Cannon. Ranged Weapon Attack: Dex+Prof+3 to hit, range 20/60ft., one target. Hit:
3d6+0 fire damage. Uses bullets.
Weapon Art:
Boom Strike. Melee Weapon Art: Str+Prof+3 to hit, reach 5ft., one target. Hit:
4d10 Bludgeoning + 5 Fire damage. Uses bullets.
All creatures within 5ft of the target, not including you, take half the total damage dealt in thunder damage.
You can use this ability a number of times per day equal to your proficiency modifier.
Additional rules for Weapon Art's can be found here:
Soulcraft Weapons
Complicated Properties
Ammo(Bullet x 4). The Boom Hammer consumes 4 Bullets each time it's loaded.
Firearm Cannon's damage is unaffected by ability scores.
Loading. Reloading takes 1 action. You must have a free hand to do this.
Siege Weapon. Deals double damage to objects, structures, and constructs.
STR 18. You have disadvantage to hit unless you have a Strength score of 18 or higher.
Weight: 12 lb