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Epic Boons

An epic boon is a special power available only to 20th level characters, these are used for Epic Adventures where characters wish to continue advancement post-level 20. Often they are offered at the end of a full arch, the equivalent of 4 levels of milestones, so not to be expected. Characters can also take a Feat or an Ability Score improvement if they wish (the natural maximum of 20 still applies).
 

Boon of the Master Artificer


Increase your Intelligence Attribute by 1, to a maximum of 30. Additionally, you gain an additional attunement slot.
 

Boon of Combat Prowess


Increase your Strength, Dexterity, or Consitution by 1, to a maximum of 30. Additionally, when you miss with a melee weapon attack, you can choose to hit instead. You can use this feature three times, regaining expended uses on a long rest.
 

Boon of Dimensional Travel


Increase your Dexterity, Intelligence, Wisdom, or Charisma by 1, to a maximum of 30. Additionally, after you Cast a Spell of 1st level or higher, you can teleport up to 30 feet to an unoccupied space you can see.
 

Boon of Energy Resistance


Increase your Constitution, Intelligence, Wisdom, or Charisma score by 1, to a maximum of 30. You gain Resistance to two of the following damage types of your choice: Acid, Cold, Fire, Lightning, Necrotic, Poison, Psychic, Radiant, or Thunder. Whenever you finish a Long Rest, you can meditate and change those choices.
Energy Redirection: When you take damage of a type to which you have Resistance, you can use your Reaction to direct damage of the same type toward another creature you can see within 60 feet of yourself that isn’t behind Total Cover. If you do so, that creature must succeed on a Dexterity saving throw (DC equals 8 + your Proficiency Bonus + the ability modifier of the score increased by this feat) or take damage equal to 2d12 + your Constitution modifier.
 

Boon of Fate


increase your Wisdom or Charisma by 1, to a maximum of 30. When another creature that you can see within 60 feet of you makes a d20 Test, you can roll a d10 and apply the number rolled as a bonus or a penalty to the d20 roll. Once you use this benefit, you can’t use it again until you finish a Long Rest.
 

Boon of Fey Travels


As an action, you can cast the Misty Step step spell, without using a spell slot or any components. Once you do so, you can't use this boon again until you finish a short rest.
 

Boon of the Firewalker


You have immunity to environmental fire damage in the Elemental Plane of Fire . You can also cast Burning Hands at will, without using a spell slot or any components.
 

Boon of Fortitude


Your hit point maximum increases by 40.
 

Boon of the Fourfold Elemental

Prerequisite: Genie Bloodline Sorcerer
You gain all the benefits of Twin-souled Mastery as well as all four Genie Bloodline Spell Lists.
 

Boon of High Magic

Prerequisite: Have a 9th level spell slot or Mystic Arcanum
You gain one 9th-level spell slot.
 

Boon of Immortality


You learn the recipe to the Potion of Immortality. Ingredients: The still beating heart of a humanoid child, one cobalt scorpion of Calimshan, the elderweiss flower. You also learn the Stolen Life spell.
 

Boon of Invincibility


When you take damage from any source, you can reduce that damage to 0. Once you use this boon, you can't use it again until you finish a long rest.
 

Boon of Irresistible Offense


Increase your Strength or Dexterity score by 1, to a maximum of 30. The Bludgeoning, Piercing, and Slashing damage you deal always ignores Resistance. When you roll a 20 on the d20 for an attack roll, you can deal extra
damage to the target equal to the ability score increased by this feat. The extra damage’s type is the same as the attack’s type. You can use this benefit only once per turn.
 

Boon of Magical Resistane


You have advantage on saving throws against spells and other magical effects.
 

Boon of the Night Spirit


Increase your Dexterity, Intelligence, Wisdom, or Charisma score by 1, to a maximum of 30. While entirely within
Dim Light or Darkness, you can give yourself the Invisible condition as an action. The condition ends on you immediately after you take an action, a Bonus Action, or a Reaction. While entirely within Dim Light or Darkness, you have Resistance to all damage except Force, Psychic, and Radiant.
 

Boon of Nondetection


You gain a +10 bonus to Dexterity (Stealth) checks, and you can't be detected or targeted by divination magic, including scrying sensors.
 

Boon of Peerless Aim


You can give yourself a +10 bonus to a ranged attack roll you make. Once you use this boon, you can't use it again until you finish a short rest.
 

Boon of Perfect health


You are immune to all nonmagical diseases and the poisoned condition, and you have advantage on Constitution saving throws.
 

Boon of the Planeswalker


When you gain this boon, choose a plane of existence other than the Material Plane. You can now use an action to cast the Plane Shift spell (no spell slot or components required), targeting yourself only, and travel to the chosen plane, or from that plane back to the Material Plane. Once you use this boon, you can't use it again until you finish a short rest. You can take this Boon multiple times, selecting a new Plane each time.
 

Boon of Quick Casting


Choose one of your spells of 1st through 3rd level that has a casting time of 1 action. That spell's casting time is now 1 bonus action for you.
 

Boon of Recovery


Increase your Constitution score by 1, to a maximum of 30. When you would be reduced to 0 Hit Points, you can drop to 1 Hit Point instead and regain a number of Hit Points equal to half your Hit Point Maximum. Once you use this benefit, you can’t use it again until you finish a Long Rest. When you take damage while you have 0 Hit Points, you can make a death saving throw instead of suffering a death saving throw failure.
 

Boon of Resilience


You have resistance to bludgeoning, piercing, and slashing damage from weapons.
 

Boon of Speed


Increase your Dexterity score by 1, to a maximum of 30. As a Bonus Action, you can take the Disengage Action, which also ends the Grappled and Restrained conditions on you. Quickness. Your Speed increases by 30 feet.
 

Boon of Shadowwalker


While completely in an area of dim light or darkness, you can become invisible as a bonus action. You remain invisible until you take an action or a reaction.
 

Boon of Spell Mastery


Choose one 1st-level or 2nd-level spell that you can cast. You can now cast that spell at its lowest level without expending a spell slot.
 

Boon of Spell Recall


You can cast any spell you have prepared without expending a spell slot, provided the spell is 5th level or lower. Once you do so, you can’t use this benefit again until you finish a Long Rest.
 

Boon of the Unfettered


You have advantage on ability checks made to resist being Grappled. In addition, you can use an action to automatically escape a grapple or free yourself of restraints of any kind.
 

Boon of the Wishmaster

Prerequisite: 250,000gp in gold
You regain the ability to cast Wish if you have suffered the lose of freeform wishes.

Created by

Falme.

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Generic, Text

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