Command | Stat | Effect | Limitations |
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Attack | Sensor | Resolve the attack using the rules of the selected weapon. | Declare weapon and target before roll. |
Advance | Speed | Engagement distance moves one step closer. | CQB+ |
Withdraw | Speed | Engagement distance moves one step further. | EXT- |
Scan | Sensor | Each success reveals one hardpoint module on target ship. Extra successes carry over to next attack | |
Ram | Agility | On success resolve damage to both ships equal to Hull. On fail or tie, change to CQB range. | PBR only |
Board | Crew | Resolve damage to both ships equal to Hull. If failed or tied, change to CQB range. | PBR only |
Emergency FTL | Speed | See FTL Rules. | Rolls from previous attempts are cumulative while in combat. |
Repair | Crew | For every 2 successes repair a point from any stat | |