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Combat Actions


CommandStatEffectLimitations
AttackSensorResolve the attack using the rules of the selected weapon.Declare weapon and target before roll.
AdvanceSpeedEngagement distance moves one step closer.CQB+
WithdrawSpeedEngagement distance moves one step further.EXT-
ScanSensorEach success reveals one hardpoint module on target ship. Extra successes carry over to next attack
RamAgilityOn success resolve damage to both ships equal to Hull. On fail or tie, change to CQB range.PBR only
BoardCrewResolve damage to both ships equal to Hull. If failed or tied, change to CQB range.PBR only
Emergency FTLSpeedSee FTL Rules.Rolls from previous attempts are cumulative while in combat.
RepairCrewFor every 2 successes repair a point from any stat

Created by

TheMattHouse.

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Generic, Table

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