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Korvus Scarseeker

Half-Orc Race
Adventurer Origin
Paladin/Fighter 5/1 Class & Level
CG Alignment
Tempus Deity
Faction
Rank/Position
Loyalty
Company

Strength 20
+5
Dexterity 10
+0
constitution 12
+1
intelligence 10
+0
wisdom 11
+0
charisma 13
+1
Total Hit Dice 6
Hit Die
1d10+1
+2 proficiency bonus
+5 Strength
+0 Dexterity
+1 Constitution
+0 Intelligence
+2 Wisdom
+3 Charisma
saving throws
+0 Acrobatics
+0 Animal Handling
+0 Arcana
+7 Athletics
+1 Deception
+0 History
+0 Insight
+3 Intimidation
+0 Investigation
+2 Martial
+0 Medicine
+0 Nature
+0 Perception
+1 Performance
+1 Persuasion
+0 Religion
+0 Sleight of Hands
+0 Stealth
+0 Survival
skills

 

MV

Prestige

Attunement Slots
18
Armor Class
39
Hit Points
+0
Initiative
30
Speed
Battle-axe 1d20+7 1d8+5
Javelin 1d20+2[roll:1d6
Attacks
Light through Heavy Armor
Shields
Martial and Simple Weapons
Vehicles (Land)
Common, Orc

Proficiences
Spell Save: 15
Spell Attack: 7

1st level: Compelled Duel, Command, Shield of Faith, Protection from Evil and Good, Heroism, Bless, Cure Wounds
Spellcasting
Chain Mail
Shield
Battle Axe
5 Javelins
Explorer's Pack
Holy Symbol
Equipment
Specialist
Stat Array
Relentless Endurance: reduced to 0, but not dead, drop to just 1 HP. Once per long rest

Savage Attacks: On a crit with a melee weapon, add one more damage die and add it to the extra damage

Battle Reborn - Verum - adv on death saves, when below half health, you get +1 to saves, attack rolls, and AC
If your relentless endurance is activated or the unconscious condition is removed from you during a combat encounter, you gain 5 temp HP and you have resistance to all damage until the start of your next turn

Mundunugu - Verum - spellcasting for Paladin is STR based

DIVINE HEALTH: Immune to disease, baby

Divine Sense: 6 per long rest

Lay on Hands: 25 (can use 5 to remove 1 disease or poison)

Channel Divinity:

Peerless Athlete: Bonus Action (BA) to augment your athleticism. For next 10 min, you have adv on Athletics (STR) and Acrobatics (Dex) checks: you can carry, push, drag and lift twice as much as normal; and the distance of long and high jumps increases by 10 ft (Extra distance costs movement as normal)

Inspiring Smite: Immediately after dealing damage to a creature, you can BA your Channel Divinity. Distribute 2d8+class level temp HP to creatures of your choice within 30 ft, divided as you like.

Mundunugu - Verum - spellcasting for Paladin is STR based

Fighting Style: Defense: +1 ac when in armor
Fighting Style: Two Weapon Fighting - add bonus damage to secondary hit

Second Wind: 1d10+1

5th Level Feat: Dual Wielder - +1 AC when dual wielding, can dual wield non light weapons, can stow/draw two weapons rather than 1
Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

Grimmok.

Statblock Type

Verum Character Sheet

Link/Embed