+5 | Strength |
+10 | Dexterity |
+4 | Constitution |
+1 | Intelligence |
+3 | Wisdom |
+1 | Charisma |
+10 | Acrobatics |
+3 | Animal Handling |
+1 | Arcana |
+5 | Athletics |
+1 | Deception |
+1 | History |
+3 | Insight |
+1 | Intimidation |
+1 | Investigation |
+6 | Martial |
+3 | Medicine |
+7 | Nature |
+11 | Perception |
+1 | Performance |
+1 | Persuasion |
+4 | Religion |
+6 | Sleight of Hands |
+14 | Stealth |
+9 | Survival |
Longbow | 1d20+12 1d8+6 | Piercing | ||
---|---|---|---|---|
Starstreak | 1d20+14 1d8+6+2 | Piercing | 2d6 | Cold |
Common (Grass), Elvish (Dark), Dwarvish (Deep), Thieves' Cant
+2 Longbow – Astral Tower ( - GP) – Attunement: Soulbound (Myrlene)
A silver bow that emanates cold frost.+2 Studded Leather Armor – Minor Legendary (10,000 gp) – Attunement: Gloom Stalker Ranger – Worthy 2
This armor has been made from hardened and boiled leather, and made with the help and care of Anthony Adams, who had resolved to grant Myrlene an additional boon to their item for their efforts as the head of the World Wanderers, and his interactions with them. As such, this black armor has had the symbol of the World Wanderers emblazoned across the chest. It has been made from a monstrous lycanthropy hide, and formed into a leather capable of being a sturdy light armor, it has then been enhanced greatly with the powers of a lustrous elemental earth gem, and then enchanted with the night spirit feathers.+2 Silver Dagger – Rare Major Very Rare (9660gp, 97 Days) – Exclusive Attunement
A mounted wrist blade with wicked, jagged edges; enhanced with a gold trim pulsing with primal essence, adorned and enchanted with feathers as black as night, infused with healing magic drawn from the great dream, and refined by a Horizon Walker in touch with the same dream. This glistening blade of silver serves as an epitome of balance between humanity and the primal energies of nature, as well as a conduit between the two.Wondrous Item – Major Rare 2500 Gold – Attunement – Worthy (2)
Taken from the corroded remains of the former Kytolokian Spymaster, this bracer is the only remnant that indicates such a man once existed on the continent of Kalkatesh. The phrase that had been scrawled upon the inside of the bracer has vanished, and replaced with a new Elvish Phrase: “Duty Fulfilled”+1 Longbow – Major Rare 2,200 Gold, Attunement
This longbow was crafted with the care of a gentle hand. A strand of hair from a unicorn has been weaved into the bowstring, while the bow itself has been enchanted with healing magic, which in turn the unicorn hair has further enhanced.Wonderous Item – Major Rare 3000 Gold, Deadly Attunement, Worthy 2
The crown of a False King. Plucked from the dissolved remains of the Thorned King, the crown pulses with a sinister energy. For when one king falls, another must take its place…Wondrous (Holy Symbol) - Rare (1,500gp, 15 days) - Attunement
A leather reinforced wheat mask of Silloway fashioned and weaved with the touch of a master leather worker to take on the appearance of an owl's visage.Wondrous Item (Boots) – Minor Legendary (9900 GP) – Worthy 4 - Attunement
An unearthly light set of boots crafted from the skinned remains of both the devout and the heretical, before being soaked within the blood of angels and devils alike. Enchanted for unnatural celerity, those who wear these boots feel as if they can touch the sky no matter where they are.+1 Mithral Repeating Crossbow – Very Rare (4,500 Gold)
A recovered mithral repeating crossbow engineered by the Shar'kai of old, now refined by the hands of a follower of Ezokhine and a follower of Oun to increase its efficiency and power in the hands of one who is cold, quick, and calculating.Cloak – Uncommon (700 gp)
Bracers – Major Uncommon – Recovered from Teovance Forval
This pair of leather bracers at first glance may look rather mundane. But upon close inspection one can see a glimmer of magic coursing through its stitching.Uncommon – Loaned by Kura
These black leather gloves possess the magics of the Hunter's Mark spell, and subsequently improve further castings of it. A grey handprint marks the back of them.Common – Gifted by Peep
Gifted by Leona Valentine
A holy symbol of Oloken’hai, likely taken from the body of one of his minions. While you despise the being whose eye is carved into this pendant, you know that even this symbol is of use to you.Gifted by Leona Valentine
This mystical crimson bandana is enchanted with the blood of many victims.Gifted by Caeldrim Starstrider
A warm sensation radiates from within this stone.Beginning at 1st lvl, you have significant experience studying, tracking, hunting, and even talking to a certain type of enemy commonly encountered in the wilds. Choose one type of favored enemy: (Humanoids).
At 1st level, whenever you are in natural terrain, whether it be a forest or a natural cave system, it rants you the following benefits:
At 3rd level, you master the art of the ambush.
Beginning at 3rd level, your mastery of ranger lore allows you to establish a powerful link to beasts and to the land around you.
You have mastered ranged weapons and can make shots that others find impossible. You gain the following benefits:
You have a limited well of stamina that you can draw on to protect yourself from harm.
Starting at 2nd level, you can push yourself beyond your normal limits for a moment.
Beginning at 1st level, you know how to strike subtly and exploit a foe's distraction.
During your rogue training you learned thieves' cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves' cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly. In addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves' guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run.
Starting at 2nd level, your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.
Starting at 3rd level, you are at your deadliest when you get the drop on your enemies. You have advantage on attack rolls against any creature that hasn't taken a turn in the combat yet. In addition, any hit you score against a creature that is surprised is a critical hit.
When you choose this archetype at 3rd level, you gain proficiency with the disguise kit and the poisoner's kit.
Beginning at 3rd level, you know how to strike subtly and exploit a foe's distraction.
Always on the lookout for danger, you gain the following benefits:
Beginning at 5th level, you know how to strike subtly and exploit a foe's distraction.
Starting at 5th level, when an attacker that you can see hits you with an attack, you can use your reaction to halve the attack's damage against you.
15 (Dex) / 15 (Wis) / 14 (Con) / 11 (Str) / 11 (Cha) /10 (Int)
Married to Jonah Three-Rivers.
The statblocks of your Weapons, armor and other important/magical equipment
Statblocks for your familiars, mounts etc.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.