Leon Harrington | Verum Character Sheet | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Leon Harrington

Variant Human Race
Dolten/Gravewatcher Origin
10 Cleric (Grave) / 2 Druid (Dreams) // 12 Class & Level
Neutral Alignment
Lorn Deity
The Great Coven Faction
Ambassador Rank/Position
22 Loyalty
Company

Strength 10
+0
Dexterity 12
+1
constitution 16
+3
intelligence 11
+0
wisdom 22
+6
charisma 10
+0
Total Hit Dice 12
Hit Die
1d8+3
+4 proficiency bonus
+0 Strength
+1 Dexterity
+3 Constitution
+0 Intelligence
+10 Wisdom
+4 Charisma
saving throws
+1 Acrobatics
+6 Animal Handling
+0 Arcana
+0 Athletics
+0 Deception
+0 History
+10 Insight
+0 Intimidation
+0 Investigation
+10 Martial
+14 Medicine
+0 Nature
+10 Perception
+0 Performance
+0 Persuasion
+0 Religion
+1 Sleight of Hands
+7 Stealth
+6 Survival
skills

 
66
MV
3
Prestige
3
Attunement Slots
20
Armor Class
109
Hit Points
+1
Initiative
35ft, 10ft swim, 5ft climb
Speed
Attacks
Weapons
Simple Weapons
| Armor
Light, Medium, and Shields
| Tools
Alchemist Supplies, Cook's Utensils, Calligrapher's Supplies, Woodcarver's Tools, Herbalism Kit
| Languages
Common (Leaf), Halfling, Elvish (Nomad), Deep Speech (Undercommon)


Proficiences
Spell Save DC = 18

Cantrips


  • Eldritch Blast (Coven)
  • Chill Touch (Coven)
  • Spare the Dying (Grave)
  • Guidance (Cleric)
  • Light (Cleric)
  • Toll the Dead (Cleric)
  • Word of Radiance (Cleric)
  • Poison Spray (Druid)
  • Primal Savagery (Druid)
  • Domain Spells


  • Bane, False Life (1st level)
  • Gentle Repose, Ray of Enfeeblement (2nd level)
  • Revivify, Vampiric Touch (3rd level)
  • Blight, Death Ward (4th level)
  • Antilife Shell, Raise Dead (5th level)
  • Prepared Cleric Spells (16)


    Standard Combat

  • Bless, Sanctuary, Inflict Wounds, Guiding Bolt, Protection From Evil/Good (1st level)
  • Blindness/Deafness, Hold Person, Silence, Spiritual Weapon, Warding Bond (2nd level)
  • Beacon of Hope, Spirit Guardians, Mass Healing Word (3rd level)
  • Freedom of Movement, Banishment (4th level)
  • Mass Cure Wounds (5th level)

  • PvP

  • Sanctuary, Inflict Wounds, Guiding Bolt, Shield of Faith, Command (1st level)
  • Blindness/Deafness, Hold Person, Silence, Spiritual Weapon (2nd level)
  • Spirit Guardians, Dispel Magic (3rd level)
  • Freedom of Movement, Banishment, Guardian of Faith (4th level)
  • Flame Strike, Dawn (5th level)

  • RP

  • Sanctuary, Inflict Wounds, Command (1st level)
  • Blindness/Deafness, Enhance Ability, Lesser Restoration, Hold Person, Silence (2nd level)
  • Dispel Magic, Tongues, Sending (3rd level)
  • Freedom of Movement, Banishment, Divination (4th level)
  • Scrying, Commune (5th level)

  • Prepared Druid Spells (8)


  • Absorb Elements, Cure Wounds, Earth Tremor, Entangle, Faerie Fire, Goodberry, Healing Word, Longstrider (1st level)
  • Spellcasting
    Link
    https://docs.google.com/spreadsheets/d/1QeYcxxVTaVhHmesM3gytAWAN24Uk9xLCRjHNVrpeIJc/edit?usp=sharing
    | Warded Ring
    Prerequisite: 7 Loyalty to the Great Coven
    While wearing the Ring the Coven member gains advantage on saving throws made against Madness, Fear, Charm, Domination, and other mind altering effects
    | Creeping Silk Armor
    You gain a +2 bonus on Dexterity (Stealth) checks that rely on moving silently, and you can crawl without spending extra movement

    Masterwork: The time it takes to don and doff is reduced to 3 rounds. Walking, swimming and climbing speeds are increased by 5 feet. This gives you a swim and climb speed of 5 feet if you did not already possess them
    | Figureheads Blessing
    +1 Shield - Minor Very Rare - Attunement
    Your Constitution score is increased by 2, up to a max equal to your ability score cap

    Swiftness of the Sea: When you are attuned to this item, you gain a +5 to your swim speed

    Sea of Mercy: Should an ally within 15 feet of you be critically hit, as a reaction you may restore their hp by 1d6. This ability can be used 2 times, and are restored upon completing long rest

    [Base Material, Spell Invocation]
    | Tonis the Toxicator
    Staff - Rarity? (Arcadum) - Soulbound Atunement

    All poison damage you deal with spells you hardcast or use through this staff, ignore resistance, if it is from a non magical source.

    Toxic Aura – Activates at the start of combat. All enemies within 20ft, take [2d6] poison damage the start of your turn. Should any enemy be defeated by this aura, you gain a +2 to damage on the next poison damaging spell you cast. Whenever you would cast a spell that deals non poison damage, you may change that damage type to poison damage. You may do this once per combat.

    Advanced Poison Spray – You are granted the Poison Spray cantrip, if you already possess the poison spray cantrip, you change this spell to be a 15ft cone.

    You may cast the following spells through the staff a number of times per long rest as indicated by the number in (), all these spells are cast as if they were cast at the level indicated by the number in (3) [5] Chromatic Orb – (Poison Only) (3) [5] Ray of Sickening (1) [5] Cloudkill
    | Rod of Xakstall
    Magic Rod - Major Very Rare(Arcadum) - Attunement

    Once per long rest you may cast each of the following: Lesser Restoration, Dispel Magic, Remove Curse, Greater Restoration. These spells do not require material components
    | Cycle:Life
    Ring (Wondrous) - Very Rare (4400gp)

    This ring has 3 charges, which replenish at dawn. You can spend 1 charge to use one of the following effects:

    In the beginning: When you hard cast a spell that would restore hit points to a creature that is affected by the Chill Touch cantrip, or another effect which reduces, lowers the effectiveness of healing, or would grant it to another creature instead, you can ignore the effect (no action required). This can be overcome by certain powerful bosses

    The Word: When you would heal a creature with a spell you have hard casted, you can as a reaction heal them for an additional 1d4 hit points. If the target is under 50% health, it is 2d4 hit points instead
    | Leon's Spectacles
    Glasses (Wondrous) - Very Rare (4200 GP)
    This item has 4 charges , you can expend charges and benefit from one of the following effects as a bonus action. Additionally, activating an effect cancels a previously active effect. All expended charges refresh at dawn

    Logical Mind. You can expend 2 charges to gain advantage on saving throws against psychic and fear effects until the end of your next turn

    Intriguing Specimen. You can expend 1 charge to gain a +1 bonus on Wisdom ability checks for one minute

    Well Read. You can expend 1 charge to gain a +2 bonus on Intelligence ability checks for one minute

    [Base Material, Spell Invocation, Adornment, Enchantment]
    | The Living Room
    Key (Wondrous) - Very Rare (4800 GP)
    There is an invisible pocket space at the end of this key that functions as a bag of holding with a capacity of 750 pounds, not exceeding a volume of 96 cubic feet. The key weighs 5 pounds, regardless of its contents, and retrieving an item from it requires an action

    Honey, I'm Home!: You can cast Leomund's Tiny Hut or Mordekainen's Private Sanctum through this key. When cast in this way, all items within the bag of holding float within the space and can be acquired with an item interaction regardless of where you stand inside. You can cast either spell once, with both spells refreshing at dawn.

    [Base Material, Adornment, Enhancement, Enchantment, Special Crafter]

    Equipment
    The Great Coven
    Faction
    Specialist
    Stat Array
    Variant Human - Feat: Prodigy
    lvl 4 ASI - Feat: Warcaster
    lvl 8 ASI - Wisdom +2
    Academy Training - Attribute Cap Increase (Wisdom)
    Great Coven Membership - Attribute Cap Increase (Constitution)
    Title: Veteran

    Class/Racial Features & Traits

    The statblocks of your Weapons, armor and other important/magical equipment

    Statblocks for your familiars, mounts etc.

    Statblocks for companions, followers and other allies.

    Statblocks for your spells.

    Statblocks for your Trinkets, businesses, building, castles, empires.


    Created by

    Strikesixx.

    Statblock Type

    Verum Character Sheet

    Link/Embed