Calisto | Verum Character Sheet | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Calisto

Firbolg Race
Krazax/Rangeroamer Origin
Druid (Circle of Dreams) 12 Class & Level
nuetral Alignment
Wode Deity
Factionless Faction
Druid Rank/Position
Loyalty
Company

Strength 16
+3
Dexterity 11
+0
constitution 13
+1
intelligence 15
+2
wisdom 20
+5
charisma 10
+0
Total Hit Dice 12
Hit Die
1d8+1
+4 proficiency bonus
+3 Strength
+0 Dexterity
+5 Constitution
+6 Intelligence
+9 Wisdom
+0 Charisma
saving throws
+0 Acrobatics
+9 Animal Handling
+2 Arcana
+3 Athletics
+0 Deception
+6 History
+5 Insight
+0 Intimidation
+2 Investigation
+5 Martial
+5 Medicine
+6 Nature
+9 Perception
+0 Performance
+1 Persuasion
+6 Religion
+0 Sleight of Hands
+4 Stealth
+9 Survival
skills

 
66
MV
3
Prestige
3
Attunement Slots
16
Armor Class
75
Hit Points
+0
Initiative
30
Speed
Attacks
Light armor, medium armor, shields, clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears, Herbalism Kit, Cook supplies, Animal Handling, Stealth, survival, history, perception, religion, Carpenter's tools (expertise), Arcana, WIS save, CON save, INT save. Plate armor(academy).

Languages: Common(stone), Giant(lesser), Elvish(Nomad), Druidic, Primordial(academy), Draconic(Academy)
Proficiences
dc:16, +8 spell attack modifier

spells:
Cantrip: Magic Stones, Guidance, Druidcraft, Shillelagh

1st: Cure wounds, healing Word, Faerie Fire, Absorb Elements
2nd: Lesser restoration, Pass without Trace, Flaming Sphere, Flame Blade
3rd: Dispel Magic, Tidal Wave
4th: Polymorph, Freedom of Movement, Confustion
5th: Mass Cure Wounds, Greater Restoration
6th: Wind Walk
Spellcasting
Holy symbol of Oun (amulet) - 1lbs
Holy symbol of Wode (amulet) 1lbs
Bag of Holding
Bag of holding inventory:
Club - 2lbs
Wooden Staff (focus) x2 - 8lbs
Backpack - 5lbs
bedroll - 7lbs
mess kit - 1lbs
tinderbox - 1 lbs
torches x4 - 4lbs
rations x18 - 80lbs
waterskin x2- 10lbs
50' of hempen rope - 10lbs
63 crafting tokens
cooks utensils - 8lbs
herbalism kit x1 - 3lbs
Cane from Oie' yem
scroll case - 1lbs
a winter blanket- 1lbs
A quilt with an image of a tree - 1lbs
Carpenter's tools- 6lbs
potion of Necrotic Resistance x3 - 6lbs
Potion of force resistance x1 - 2lbs
Potion of invulnerability x2 - 4lbs
Potion of Heroism x2 - 4lbs
Potion of Greater Healing x2 - 4lbs
Potion of Acid damage resistance x4 - 8lbs
Plat:200 gp:9366 sp:0 - 191.32lbs
237.82/500lbs


Conniver's Ring
Conniver's Ring - Attunement, Arcadum item This ring grants proficiency in persuasion and deception skills. If you should already have proficiency in these skills, you gain a +1 to them instead.


Druidic stones of Magic
Druidic stones of magic x5 - These stones are smooth, white and shiny like a pearl. They glide through the air with surprising ease. When used in a ranged attack, the normal range of these bullets is increased to 90 feet and they ignore half and three-quarters cover provided by vegetation and natural terrain.


Bandolier 1
Bandolier 1: 1 Supreme healing potion, 2 superior healing potions (7lbs)


Bandolier 2
Bandolier 2: 3 scrolls of Lesser Restoration (4 lbs)


Bandolier 3
Bandolier 3: 1 Invulnerability potion, 1 heroism potion, 1 superior healing potion (7lbs)


Shield of the Restless Druid - (Attuned)
Shield of the Restless Druid: This wooden shield has a dark ashen tint to it with druidic runes, referencing the Circle of Dreams, carved in the pattern of the Mantle of Seasons. The shield itself seems to absorb light and cast a dark aura, and on the inside, there is druidic writing that says "Prepare for the nights to come".

While attuned to this item, you cannot attune to any other item that would affect your Hearth of Moonlight and Shadow Druid Circle Feature.

You gain resistance to fire damage.

Heat of the Hearth: As an action, you can create a 10-foot-aura around yourself for 1 minute, granting yourself and any ally within the aura to gain advantage on Dexterity (Stealth) checks. You can use this ability twice, regaining all expended uses when you finish a long rest.

Cool the Fire: When you use your Hearth of Moonlight and Shadow Druid Circle Feature, you can use your reaction to add your proficiency modifier to yourself and your allies' Dexterity (Stealth) Checks and Wisdom (Perception) checks.

The Hearth Provides: You can use your reaction during Hearth of Moonlight and Shadow to can give an ally a +10 bonus to their Dexterity (Stealth) check and immunity to being detected by Life Sense. Once you use this ability , you can't use it again until you finish a long rest - 6lbs


Breastplate of the Sleeping Druid- (attuned)
Breastplate of the Sleeping Druid: This Wooden breastplate has druidic runes, referencing the Druid Circle of Dreams, filled with dark resin with flecks of golden sand in each. On the chest is a shining brass symbol of Oun made from a drake scale. Surrounding this Symbol is a carving of the Mantle of Seasons representing the Last Grove. The back of this armour has a carving of a surreal forest with druidic words in the center that read: "All things must rest both living and dead. May this balance be protected." Below this carving is a pristine feather preserved as to show balance.

While wearing this armor your Wisdom score increases by 2, to a maximum equal to your ability score cap. Additionally, you gain the following benefits:

You have resistance to necrotic damage.

Haven: When you remove a condition affecting an ally using a hard casted spell, you can regain one die of Balm of the Summer Court. You can regain dice in this way up to half of your proficiency bonus rounded up, per long rest.

Slumber Child: You gain a +2 bonus to Constitution saving throws made to maintain concentration. If you succeed on such a saving throw, the next time you restore hit points to a creature within 1 minute, roll a 1d6 and add it to the result. If you would restore hit points to more than one creature, add the 1d6 to the result for all creatures.

Thoughtful Blanket: When you would use your Balm of the Summer Court feature, increase the die by one step (d6 to d8), and the temporary hit point per die spent from 1 to 2. You can do so up to your Wisdom Modifier per long rest.
Additionally, when you would use your Balm of the Summer Court feature, you can use your reaction to target another creature within range of your class feature that you can see (including yourself). They both restore hit points and gain temporary hit points. You can use this ability twice, with both uses refreshing on a long rest.

[Base Material, Adornment, Enhancement, Enchantment, Spell Invocation (x1), Special Crafter] Exclusive attunement(Dream Druid) - 20 lbs


Staff of the Dreaming Druid - (Attuned)
Staff of the Dreaming Druid: This staff has Runic vines set into the length of it that look as if they had grown from the staff itself. Upon the top of the staff entangled in the vines is a palm-sized marble that radiates a minor calming aura. When you focus on the marble the pattern inside shifts and the vines seem to relax and adjust for better position as if dreaming. Where the vines do not rest, Druidic runes referencing the Circle of Dreams fill the rest of the length of the staff.

This finely crafted staff is ornamental in nature and cannot be used normally as a weapon. Only a Druid of the Circle of Dreams would recognize the true potential held within. A druid can use this staff as a spellcasting focus and it counts as a quarterstaff when the cantrip shillelagh is cast upon it. While attuned to this item, you cannot attune to any weapons or another held spellcasting foci.

Your Strength score is increased by 1, to a maximum equal to your ability score cap.
Guided Paths. Whenever you teleport yourself, the range is increased by 20 feet, and by 10 feet when used on another willing creature.

Confidant of the Dreamer. Once per long rest you can link your mind with another willing creature through the dream energy held within the staff. The link is broken at the end of your next long rest. While holding the staff and within 30 feet of the linked creature you gain access to the following abilities:
• You have a telepathic bond to the linked creature and can speak telepathically to them as long as you both share a language.
• You can use your Hidden Paths Druid Circle feature on the linked creature without the touch requirement an amount of times equal to half of your Wisdom Modifier.
• Once per turn when you hit with an attack cantrip you can attempt to guide the creature linked to you. One damage roll of the attack deals an additional 1d6 Psychic Damage, and if the creature linked to you attacks the creature damaged by this Psychic Damage before your next turn, the first Attack roll is made with advantage.
• You have advantage on Strength Saving Throws while within 5 feet of the linked creature.
[Base Material, Enchantment, Enhancement] Exclusive attunement(Dream Druid) - 4lbs


Blackrose Mail
Blackrose Mail
+2 Fullplate - Arcadum, Attunement

While attuned to this suit of armor, you gain the following abilities and effects:
  • This armor no longer has a Strength requirement, it does not impose disadvantage on Stealth checks, and its weight is cut in half.
  • You gain advantage on saving throws made against necrotic damage, maximum hit point reduction, and death effects. - 32.5lbs


  • Eye's of the eagle - (equipped)
    Eyes of the Eagle (Major Rare) Wondrous Items (Goggles) – Major Rare (2900 GP) – Non-Attunement
    An ancient Elven visor from the 2nd age decorated with the symbology of eagles. This visor was used by elite sharpshooters and scouts in the armies of the Scarab Lords, to assist in raining death upon their foes.

    Eagle’s Scorn: Twice per day, you may empower your ranged weapon and spell attacks as an action to do an additional 1d4 Radiant damage for the next minute.

    Eagle’s Gaze: Three times per day, you may empower your senses as a bonus action. For the next hour, you gain a +2 to your next Perception check. Once this perception check has taken place, this bonus expires. This ability refreshes its uses at dawn.

    Eagle’s Grace: Twice per day, you may empower your movement as a bonus action, increasing your walking speed increases by 10 feet for the next minute. This ability refreshes its uses at dawn.


    22.5 gold worth of gems- .45lbs
  • Diamond dust- 300gp
  • masterwork Cook's utensils - 8lbs
    potion of Beast Mind Control x2 - 4lbs
    scroll of Dispel Magic x1 - 1lbs
    Scroll of Dominate beast x1 - 1lbs
    Scroll of Modify Memory x1 - 1lbs
    Potion of Mind Reading x1 - 2lbs
  • Rotted Acorn from Hanging Tree
  • Total weight: 101.95/480lbs
  • Blueprint: The symbol of Kalkatesh.
  • two handfuls of candy (assumed 15) from Laylat
    Equipment
    Factionless
    Faction
    mad man
    Stat Array
    Race Features
    ================
    Firbolg Magic
    Firbolg Magic--can cast detect magic and disguise self (can seem up to 3 ft. shorter) once per short rest. WIS is your spellcasting ability.


    Hidden Step
    Hidden Step--bonus action, turn invisible until the start of your next turn, you attack, deal damage, or force a saving throw once per short rest.


    Powerful Build
    Powerful Build--You count as Large to determine your carrying capacity and the weight you can push, drag, or lift.


    Speech of Beast and Leaf
    Speech of Beast and Leaf--can communicate with (though not understand) beasts and plants and have advantage on CHA checks to influence them.

    ================
    Class Features
    ================
    Balm of the Summer Court
    Balm of the Summer Court-- you become imbued with the blessings of the Summer Court. You are a font of energy that offers respite from injuries. You have a pool of fey energy represented by a number of d6s equal to your druid level. As a bonus action, you can choose one creature you can see within 120 feet of you and spend a number of those dice equal to half your druid level or less. Roll the spent dice and add them together. The target regains a number of hit points equal to the total. The target also gains 1 temporary hit point per die spent.


    Wild Shape
    Whild shape-- As an action, you can magically assume the shape of a beast that you have seen before twice per short rest. [8th] Max CR 1. You can stay in beast shape for 4 hours before reverting back to your normal form (or as a bonus action earlier or if you fall unconscious, drop to 0 hit points, or die).


    Hearth of Moonlight and Shadow
    Hearth of Moonlight and Shadow-During a short or long rest, you can invoke the shadowy power of the Gloaming Court to help guard your respite. At the start of the rest, you touch a point in space, and an invisible, 30-foot-radius sphere of magic appears, centered on that point. Total cover blocks the sphere.
    While within the sphere, you and your allies gain a +5 bonus to Dexterity (Stealth) and Wisdom (Perception) checks, and any light from open flames in the sphere (a campfire, torches, or the like) isn’t visible outside it.

    The sphere vanishes at the end of the rest or when you leave the sphere.


    Hidden Paths
    Hidden Paths-you can use the hidden, magical pathways that some fey use to traverse space in the blink of an eye. As a bonus action on your turn, you can teleport up to 60 feet to an unoccupied space you can see. Alternatively, you can use your action to teleport one willing creature you touch up to 30 feet to an unoccupied space you can see.

    You can use this feature a number of times equal to your Wisdom modifier (minimum of once), and you regain all expended uses of it when you finish a long rest.

    ================
    Other features
    ================
    Attuned to Staff of the Sleeping Druid: +1 Strength score

    Attuned to Breasplate of the Dreaming Druid +2 wisdom and resistance to necrotic

    Attuned to Shield of the Restless Druid: resistance to Fire damage.

    Rangeroamer--Whenever you use the help action, your ally receives an additional +2 to their total roll.

    Observant
    Observant - WIS +1. If you can see a creature's mouth while it is speaking a language you understand, you can interpret what it's saying by reading its lips. You have a +5 bonus to your passive Wisdom (Perception) and passive Intelligence (Investigation) scores.

    Rain Orb:Cloud
    Rain Orb: Cloud - Your Balm of the Summer Court ability grants an additional amount of temporary hit points equal to your Wisdom modifier (minimum of 1).
    Additionally, you can end one of the following conditions on the target of Balm of the Summer Court: poisoned, charmed, frightened, blinded, or deafened.

    Title: Veteran
    Title - Veteran
    This title allows you to use special items, access specific missions and grants you one free "knowledge" check on an enemy you face, once per battle. This free check is considered to be a moderate success.

    resilient
    Resilient Con- Con +1. proficiency in Constitution saving throughs

    Dreaming Deep
    Dreaming Deep (Order empowered)

    Your balm of the summer court heals for d8s instead of d6’s. In addition, whenever you would cast a spell of 3rd level or higher, restore 1 use of balm of the summer court.

    Class/Racial Features & Traits

    The statblocks of your Weapons, armor and other important/magical equipment

    Statblocks for your familiars, mounts etc.

    Statblocks for companions, followers and other allies.

    Statblocks for your spells.

    Statblocks for your Trinkets, businesses, building, castles, empires.


    Created by

    SmartinBJK.

    Statblock Type

    Verum Character Sheet

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