[/i]Eldigan | Verum Character Sheet | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Eldigan

Changel- Elf. Yes. And the other races. Race
Khao City (+1 Cha) Origin
Glamour Bard 11th
Hexblade Warlock 1st
12th level
Class & Level
True Neutral Alignment
Matron of Fate Deity
Iitanas Imperium Faction
Ambassador Rank/Position
20(+5HP, +25gp/dayjob) Loyalty
The Smoke Walkers Company

Strength 10
+0
Dexterity 16
+3
constitution 18
+4
intelligence 11
+0
wisdom 12
+1
charisma 22
+6
Total Hit Dice 11d8
Hit Die
1d8+4
+4 proficiency bonus
+0 Strength
+7 Dexterity
+4 Constitution
+0 Intelligence
+5 Wisdom
+10 Charisma
saving throws
+5 Acrobatics
+3 Animal Handling
+8 Arcana
+4 Athletics
+14 Deception
+2 History
+3 Insight
+8 Intimidation
+4 Investigation
+5 Martial
+3 Medicine
+4 Nature
+3 Perception
+16 Performance
+14 Persuasion
+2 Religion
+5 Sleight of Hands
+5 Stealth
+3 Survival
skills

 
66
MV
3
Prestige
3
Attunement Slots
16
Armor Class
124
Hit Points
+5
Initiative
30ft
Speed
Attack NameAttackDamageTypeRangeSpecial Qualities
Fakestoc (Rapier) 1d20+10 1d8+6 Pier.Melee, 5ftFinesse, Silvered
Primeval Rose (Rapier) 1d20+12 [1d8+8]Pier.Melee, 5ftFinesse
Light Crossbow 1d20+7 1d8+3 Pier.Ranged, 80-320ftTH, Ranged, Loading
Chill Touch 1d20+10 2d8 Necr.120ftPrevents healing, other
Attacks
All Proficiencies

  • Khao Enforcer: Nature, Martial
  • Racial: Deception
  • Lip Service: Persuasion
  • Bard: Any three
  • Expertise: Persuasion, Deception, Performance, Arcana
  • Jack of All Trades: +2 to non-proficient skills
  • Proficiencies and bonuses from Attunement Items: Performance, +2 if already Proficient (Stygian Shawl) ; Martial, +2 if already Proficient (Blade of the Destroyer) ; +2 to All Charisma Checks (MVP Belt)
  • Tool Proficiencies: Painter's Supplies, Jeweller's Tools (Faction), Calligrapher's Supplies (Academy)
  • Weapon and Armour Proficiencies: Light, Medium Armour, Shields, Martial and Simple Weapons (Hex Warrior, Bard)
  • Instrument Proficiencies: Lyre? Harp? (I don't remember), Flute, Drum (Djembé)
  • Languages: Common (Wind/Leaf), Elvish (Imperial/Nomad), Draconic (Claw)

     


  • Proficiences
  • 13 Bard spells known, 2 Warlock spells known, 2 Magical Secrets
    4 Bard Cantrips, 2 Warlock Cantrips


  • View Spells
    • Cantrips (Hexblade Warlock): Booming Blade, Chill Touch .

    • Cantrips (Bard): Minor Illusion, Vicious Mockery, Prestidigitation, Mage Hand


    Warlock spells:
    1. Armour of Agathys, Shield


    Bard spells:
    1. Comprehend Languages, Faerie Fire, Healing Word, Cure Wounds

    2. Enhance Ability, Silence, Hold Person

    3. Hypnotic Pattern, Sending, Life Transference, Counterspell

    4. Polymorph, Dimension Door

    5. Mass Cure Wounds

    6. Mass Suggestion


     


    Spell DC: 18 | Spell Attack Mod: +10

    LevelPer Day
    1st
    4+1
    2nd
    3
    3rd
    3
    4th
    3
    5th
    2
    6th
    1
    7th
    0
    8th
    0
    9th
    0

    Spellcasting
    Ammunition: 30 bolts
    Weaponry: Primeval Rose, Estoc (silvered rapier, 2lbs), Masterwork shield (6lbs), Fadesteel Dagger, other stuff, namely Light Crossbow
    Equipment
    Iitanas Imperium
    Faction
    Madman: 10-15-14-11-11-15
    +1 Charisma Khao City
    +2 Charisma, 4th level Bard
    Resilient Wisdom: +1 Wisdom, Prof. Wisdom Saves
    Changeling: +2 Charisma, +1 Dexterity
    If attuned: +2 Constitution (Stygian Shawl)
    If attuned: +2 Constitution, +2 Charisma (Edelweiss)
    Ability Cap increases: +2 Int/Dex/Cha
    HP Calculation: 8+10(Con) + 9(5) + 5 + 5 + 3
    Stat Array
    Origin

    Khao Enforcer
    Increase your jump height to 20ft. You have advantage on Athletics checks for attempting such jumps.

    You do not break your own legs with the Khao Enforcer origin or any source of extra jump height (you do not take damage from your additional jump height).


    Racials

    Changeling

    Darkvision of 60ft

    Duplicity
    Deception Proficiency
    Lie to everyone, especially yourself


    Adaptive Physiology
    You have advantage on any Strength (Athletics) or Dexterity (Acrobatics) check you make to escape from being grappled or restrained.
    Racial anti-hug mechanism


    Shapeshifting
    As an action, you can shapeshift into any humanoid of your size that you have seen, or back into your true form. Your equipment does not change with you. You do not gain any racial traits or abilities of your form, only cosmetic changes. If you die, you revert to your true form.
    Changenanigans enabler


     



    Faction

    Iitanas Imperium

    Iitanas Imperium
    Citizen's Badge, Attribute Cap increase (+2Dex/Int), Painters Supplies, +1 Tool of your choice

    Imperial Dance: +1AC/Dmg for each additional enemy above 1 in melee, up to +3/+3 for 4 enemies and above. Requires at least 1 one-handed melee weapon in one hand without a shield.

    Aladine’s Glory – Users of this fighting style deal +1 additional damage with melee weapons, for each creature that has been killed this combat. This must be a legitimate enemy, that is threatening to the character.


     



    Classes, abilities

    Glamour Bard


    Bardic Inspiration
    Bonus Action, give a 1d10 to an ally within 60ft that can hear you. Lasts 10 minutes. Includes death saving throws.

    Jack of all trades
    You can add half your proficiency bonus, rounded down, to any ability check you make that doesn't already include your proficiency bonus.
    Prof/2 to things you aren't proficient in.
    _Includes raw skill checks, such as initiative, or a straight charisma check

    Song of Rest
    +1d8 hitpoints to allies, once, if they spend at least 1 Hitdie during a short or long rest

    Mantle of Inspiration
    Pick Charisma mod of targets within 60ft of you as a bonus action. They gain 11 Temporary Hitpoints, and may move their full movement as a reaction without provoking AOOs on your turn.

    Enthralling Performance
    Once a rest. Do a 1 minute performance: those who see/hear you may be charmed by you (up to 5 targets). DC17 Wisdom saving throw. If they succeed, they don't know you tried charming them. If they fail, they are charmed for an hour. Humanoids only. If you deal damage to them or their allies, and they see you, the charm ends.


    Font of Inspiration
    Recover Bardic Inspirations on a short or long rest

    Countercharm
    Action, activate a 30ft aura which grants allies and yourself advantage on saving throws against Frightened/Charmed. They must be able to hear you. Action to maintain it on subsequent turns. Lasts until the end of your next turn. Ends early if you get bonked

    Mantle of Majesty
    Bonus Action to activate and cast, lasts 1 minute, Concentration.
    May cast Command as a bonus action without expending a spell slot (counts as a spell for purpose of multi-casting). Creatures charmed by you automatically fail the saving throw. Once a long rest.


     


    Hexblade Warlock


    Hexblade Curse
    Bonus Action, 1 creature within 30ft, 1 minute
    Ends early if the target dies, or you are incapacitated/die.
    You gain a bonus to damage rolls against the cursed target. The bonus equals your proficiency bonus.

    Attack Rolls against the target crit on a roll of 19-20
    If the target dies, you regain 5 + Warlock level hitpoints.
    Once a short/long rest.

    Hex Warrior
    You gain proficiency with medium armor, shields, and martial weapons.

    Once per Long Rest, may touch one weapon you are proficient with and that lacks the two-handed property.

    May use your Charisma modifier for attack and damage rolls.


     



    Other, Misc, Titles

    Blessing of the Arena


    Blessing of the Arena
    Any that have defeated the carnage elemental receive a +1 to damage rolls with melee weapons for the entirety of next phase (P3)


     


    Veteran Title


    Veteran
    This title allows you to use special items, access specific missions and grants you one free "knowledge" check on an enemy you face, once per battle. This free check is considered to be a moderate success


     

    Class/Racial Features & Traits

    The statblocks of your Weapons, armor and other important/magical equipment

    Statblocks for your familiars, mounts etc.

    Statblocks for companions, followers and other allies.

    Statblocks for your spells.

    Statblocks for your Trinkets, businesses, building, castles, empires.


    Created by

    Rain_McVarelk.

    Statblock Type

    Verum Character Sheet

    Link/Embed