+0 | Strength |
+5 | Dexterity |
+1 | Constitution |
+4 | Intelligence |
+3 | Wisdom |
+0 | Charisma |
+5 | Acrobatics |
+3 | Animal Handling |
+2 | Arcana |
+2 | Athletics |
+0 | Deception |
+2 | History |
+5 | Insight |
+0 | Intimidation |
+6 | Investigation |
+3 | Martial |
+3 | Medicine |
+6 | Nature |
+7 | Perception |
+0 | Performance |
+0 | Persuasion |
+2 | Religion |
+5 | Sleight of Hands |
+5 | Stealth |
+7 | Survival |
Weapon | Attack | Damage | Qualities |
---|---|---|---|
Rapier | 1d20+3+2 | 1d8+3 | Piercing Martial Melee Finesse |
Shortbow | 1d20+3+2 | 1d6+3 | Piercing Simple Ranged Ammunition(80/320), Two-handed |
Dagger | 1d20+3+2 | 1d4+3 | Piercing Simple Melee Finesse, Light, Thrown(20/60) |
The statblocks of your Weapons, armor and other important/magical equipment
Statblocks for your familiars, mounts etc.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.