JuG | Verum Character Sheet | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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JuG

Variant Human Race
Majital, Arcana student Origin
Wizard 8 Class & Level
Neutral Alignment
None Deity
Mages Guild Faction
Member Rank/Position
10 Loyalty
Company

Strength 10
+0
Dexterity 14
+2
constitution 16
+3
intelligence 20
+5
wisdom 11
+0
charisma 11
+0
Total Hit Dice 8
Hit Die
1d6+3
+3 proficiency bonus
+0 Strength
+2 Dexterity
+3 Constitution
+8 Intelligence
+3 Wisdom
+0 Charisma
saving throws
+2 Acrobatics
+0 Animal Handling
+8 Arcana
+0 Athletics
+0 Deception
+8 History
+3 Insight
+0 Intimidation
+8 Investigation
+3 Martial
+3 Medicine
+4 Nature
+3 Perception
+0 Performance
+0 Persuasion
+5 Religion
+2 Sleight of Hands
+2 Stealth
+0 Survival
skills

 
33
MV
3
Prestige
1
Attunement Slots
12
Armor Class
63
Hit Points
+2
Initiative
30
Speed
Dagger 1d20+4 1d4+2
Firebolt 1d20+8 2d10+1
Attacks
Weapons - Daggers, Darts, Slings, Quarterstaffs, Light crossbows
Tools - Brewer's tools
Armor - Majitalian combat robes
Proficiences
Spellsave DC = 8 + Intelligence modifier (4) + Proficiency bonus. (3) Spell Attack = Intelligence modifier (4) + Proficiency modifier (3)
Evocation Savant
Spells ready:
Feather Fall, Detect Magic, Mage armor, Magic Missile, Shield
Flaming Sphere, Hold person, Misty Step, Scorching Ray
Counterspell, Fireball, Haste, Melf Minute Meteors, Thunderstep
Fire shield, Wall of fire

Spellbook:

Cantrips


Control Flames
Firebolt
Message
Prestidigitation
Shocking grasp


1st Level


Absorb Elements
Alarm
Burning Hands
Catapult
Cause Fear
Chromatic Orb
Comp. Languages (R)
Detect Magic (At Will)
Disguise Self
Expeditious Retreat
False Life
Feather Fall
Grease
Identify (R)
Mage Armor
Magic Missile
Protection from Good and Evil
Shield
Witch Bolt


2nd Level


Aganazzar's scorcher
Continual Flame
Flaming Sphere
Hold Person
Mirror Image
Misty Step
Scorching Ray


3rd Level


Counterspell
Fireball
Haste
Lighting bolt
Melf's Minute Meteors
Phantom Steed
Remove Curse
Sending
Thunder Step


4th Level



Fire Shield
Wall of Fire

Spellcasting
Gone in a Flash (Boots) - As a bonus action, you can stomp the ground with these boots. One creature of your choice within 120 feet that you can see suffers 1d6 fire damage. If the target fails a DC 14 Dexterity saving throw, it gains vulnerability to fire damage until the end of your next turn. This ability has 2 uses that refresh at dawn.

Tome of F.I.R.E. - Kindle: When you finish a long rest, choose two spells you know that deal only fire or lightning damage. The chosen spells can be cast as if they were using a spell slot of one level higher, up to a maximum of 9th level. This ability can only be used when the spell is hardcasted at its base spell level.
Flaming orb
Fireball

Taltaken Mask : Hard casting a cantrip gives +1 damage for every instance of damage of this cantrip

Mages Guild ring: Cast Prestidigitation at will
A platinum band set with a fiery ruby

Lizard Egg
50 gold ruby
50ft of rope
Arcane lock components
Bedroll
Belt pouch
2 Bottles of finely aged rum
Brewers Kit +1
Buckaneer Hat
Chest
Climbers Kit
Cornigrapher's Supplies (Calligraphers supplies made of corn products)
39 Crafting tokens
2 Daggers
2 Elemental Cores
Fancy red Fez
11417.35 Gold
Gone in a Flash (Boots)
Healers kit
Lock
Longsword
5 Magic Missle scrolls
Pearl (100 gold)
Pole of collapsing
3 Poor potion of mind control, beast
4 Potions of Healing
Potion of growth
Potion of Necrotic resistance
Potion of Superior healing
Potion of water breathing
4 Rations
Scholar's Pack
2 Scroll bandoliers
2 Scrolls of fireball
3 Scrolls of Flaming Sphere
Scroll of haste
3 Scrolls of Melf's Minute Meteors
5 Scrolls of Mirror Image
3 Scrolls of misty step
4 Scrolls of shield
3 Scrolls of Thunderstep
3 Scrolls of Mage Armor
Shield of faith scroll
Smoking pipe
Special Craft Liz the Dryad Superior Special Crafter Used in: Wondrous Intelligence-aligned; Wisdom-aligned; Nature, Life, Trees
Tent, two-person
Tome of F.I.R.E. (Spellbook)
Travellers clothes
Wagon
Waterskin
Equipment
Mages Guild
Faction
Madman
Stat Array
Majitalian - Majitalians begin play with Detect Magic as an at will ability. This functions as the spell in all other respects. You also have proficiency in the Arcana skill.
Mages Guild - +2 to Intelligence cap
Arcane Tradition - School of Evocation
Loyalty - +1hp and +50gp per downtime day per level of loyalty to the mages guild. Cap of 5
Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

JuG.

Statblock Type

Verum Character Sheet

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