Spellsave DC = 8 + Intelligence modifier (4) + Proficiency bonus. (3) Spell Attack = Intelligence modifier (4) + Proficiency modifier (3)
Evocation Savant
Spells ready:
Feather Fall, Detect Magic, Mage armor, Magic Missile, Shield
Flaming Sphere, Hold person, Misty Step, Scorching Ray
Counterspell, Fireball, Haste, Melf Minute Meteors, Thunderstep
Fire shield, Wall of fire
Spellbook:
Cantrips
Control Flames |
Firebolt |
Message |
Prestidigitation |
Shocking grasp |
1st Level
Absorb Elements |
Alarm |
Burning Hands |
Catapult |
Cause Fear |
Chromatic Orb |
Comp. Languages (R) |
Detect Magic (At Will) |
Disguise Self |
Expeditious Retreat |
False Life |
Feather Fall |
Grease |
Identify (R) |
Mage Armor |
Magic Missile |
Protection from Good and Evil |
Shield |
Witch Bolt |
2nd Level
Aganazzar's scorcher |
Continual Flame |
Flaming Sphere |
Hold Person |
Mirror Image |
Misty Step |
Scorching Ray |
3rd Level
Counterspell |
Fireball |
Haste |
Lighting bolt |
Melf's Minute Meteors |
Phantom Steed |
Remove Curse |
Sending |
Thunder Step |
Gone in a Flash (Boots) - As a bonus action, you can stomp the ground with these boots. One creature of your choice within 120 feet that you can see suffers 1d6 fire damage. If the target fails a DC 14 Dexterity saving throw, it gains vulnerability to fire damage until the end of your next turn. This ability has 2 uses that refresh at dawn.
Tome of F.I.R.E. - Kindle: When you finish a long rest, choose two spells you know that deal only fire or lightning damage. The chosen spells can be cast as if they were using a spell slot of one level higher, up to a maximum of 9th level. This ability can only be used when the spell is hardcasted at its base spell level.
Flaming orb
Fireball
Taltaken Mask : Hard casting a cantrip gives +1 damage for every instance of damage of this cantrip
Mages Guild ring: Cast Prestidigitation at will
A platinum band set with a fiery ruby
Lizard Egg
50 gold ruby
50ft of rope
Arcane lock components
Bedroll
Belt pouch
2 Bottles of finely aged rum
Brewers Kit +1
Buckaneer Hat
Chest
Climbers Kit
Cornigrapher's Supplies (Calligraphers supplies made of corn products)
39 Crafting tokens
2 Daggers
2 Elemental Cores
Fancy red Fez
11417.35 Gold
Gone in a Flash (Boots)
Healers kit
Lock
Longsword
5 Magic Missle scrolls
Pearl (100 gold)
Pole of collapsing
3 Poor potion of mind control, beast
4 Potions of Healing
Potion of growth
Potion of Necrotic resistance
Potion of Superior healing
Potion of water breathing
4 Rations
Scholar's Pack
2 Scroll bandoliers
2 Scrolls of fireball
3 Scrolls of Flaming Sphere
Scroll of haste
3 Scrolls of Melf's Minute Meteors
5 Scrolls of Mirror Image
3 Scrolls of misty step
4 Scrolls of shield
3 Scrolls of Thunderstep
3 Scrolls of Mage Armor
Shield of faith scroll
Smoking pipe
Special Craft Liz the Dryad Superior Special Crafter Used in: Wondrous Intelligence-aligned; Wisdom-aligned; Nature, Life, Trees
Tent, two-person
Tome of F.I.R.E. (Spellbook)
Travellers clothes
Wagon
Waterskin
Equipment
Majitalian - Majitalians begin play with Detect Magic as an at will ability. This functions as the spell in all other respects. You also have proficiency in the Arcana skill.
Mages Guild - +2 to Intelligence cap
Arcane Tradition - School of Evocation
Loyalty - +1hp and +50gp per downtime day per level of loyalty to the mages guild. Cap of 5
Class/Racial Features & Traits