Cephalopodo | Verum Character Sheet | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Cephalopodo

Kobold Race
Rangeroamer Origin
Bard 6 / Sorcerer 1 || 6 Class & Level
Chaotic Neutral Alignment
The Seven Deity
Bard's College Faction
Librarian (not actually) Rank/Position
23 Loyalty
Name Pending Company Company

Strength 8
-1
Dexterity 17
+3
constitution 16
+3
intelligence 11
+0
wisdom 11
+0
charisma 16
+3
Total Hit Dice 5d8 / 1d6
Hit Die
1d8 / d6+3
+3 proficiency bonus
-1 Strength
+6 Dexterity
+3 Constitution
+0 Intelligence
+0 Wisdom
+6 Charisma
saving throws
+6 Acrobatics
+1 Animal Handling
+1 Arcana
+0 Athletics
+4 Deception
+3 History
+1 Insight
+4 Intimidation
+1 Investigation
+1 Martial
+1 Medicine
+1 Nature
+3 Perception
+9 Performance
+4 Persuasion
+1 Religion
+4 Sleight of Hands
+9 Stealth
+3 Survival
skills

 
22
MV
1
Prestige
1
Attunement Slots
22
Armor Class
63
Hit Points
+4
Initiative
30
Speed
Attacks
Weapons
Simple, Martial
Armour
Light, Medium, Shields
Tools
Tinker's Tools (Factionless Start)
Alchemist's Tools (Bards College)
Calligrapher's Tools (Bards College)
Smith's Tools (Academy Training)
Instruments
Horn, Drums, Lute (Class)
Flute, Viol (Bards College)
Skills
Acrobatics (Class)
History (Origin)
Perception (Diety: The Seven)
Performance (Class, Expertise)
Stealth (Class, Expertise)
Survival (Factionless Start)
Proficiences
Spell DC: 15 | Spell Attack Mod: +6

LevelPer Day
1st
4
2nd
3
3rd
3
4th
1

Cantrips


Prestidigitation, Vicious Mockery, Minor Illusion

Booming Blade, Guidance, Mold Earth, Chill Touch

Special Wizardy Cantrip: Shape Water

Prepared Spells


1st Level


Longstrider, Healing Word, Feather Fall

Bless, Shield, Absorb Elements

2nd Level


Shatter, Enhance Ability, Lesser Restoration, Cloud of Daggers

3rd Level


Dispel Magic, Plant Growth

Bards College Spells


Cantrip: Mage Hand
1st Level: Comprehend Languages, Feather Fall
Spellcasting

Weapons & Armour


Hand Crossbow
Blowgun
Masterworks Half Plate (Peep sized Plate)

Ammunition


Tiny Darts of Healing (9)
Tripping Bolts (1)
Bewildering Bolts (14)

Tools


+1 Smith Tools
Tinker's Tools

Adventuring Gear



Flask (2)
Healer's Kit
Backpack
Horn
Component pouch
Bandolier

Transportation


Carriage
Warhorse
Saddle
Horn (2)

Crafting


Spark of Battle
Fon Pel'Zir (special crafter)
Ancient Pseudodragon Scale

1 x Performer's Ribbon
1 x Mageslayer Crossbow
Muse's Prized Lute

36 Crafting Tokens

Consumables



Potion of greater healing
Potion of Water Breathing (1)
3 Superior Healing Potions

Scroll of Bane (1)
Scroll of Shield of Faith (MoonMoon Gift)
Scroll of Lesser Restoration (3)
Scroll of Longstrider (3)
Scroll of Enhance Ability (2)
Scroll of Dispel Magic (2)


FLAVOUR ITEMS


Crow Plushy with Button
The Silent Storyteller (Book about Rauth'k)
Book of Philosophy
Archer's Hat
Jackal Plushy (Made from 100% real Jackal)
Wizard Hat
Traveller's Logs (5)
History Book on Barghest


Adhuil's Stuff (Left in Skye's room)

Adhuil's Apology Pal
Elemental Gem: Blue Sapphire
Bork's Sleep Anywhere Pillow x2
War Dog
The Apprentices Ring of Magical Homework Copying
Murderous Plate
Goat Figurine
Fish Shaped Frying pan
Green Iris Eye
Zixx's Tooth
Potion of Animal Friendship
Protection from Good and Evil Scroll x 2
Sleep Scroll X 4
Burning Hands Scroll x 1
Detect Magic Scroll x 1
Feather Fall Scroll x 1
Absorb Element Scroll x 4
Potion of Invisibility x 1
Potion of Water Breathing x 1
Potion of Gaseous form x 2
Potion of Superior healing x 6
Oil Flask x 30
Alchemist Fire x 35
Expeditious Retreat Scroll x 1
Alarm Scroll x 1
Protection from Good and Evil x 4
Comprehend Languages x 2
Burning hands x 4
Potion of Greater Healing x 1
Create and Destroy water x 1
Spiritual Weapon x 2
Potion of Invisibility x 1
Arcane Lock Scroll x 1
Magic missiles scroll x 4
Potion of climbing x 4
Tapor x 1
Stuffed Mimic Chest Plushy x 1
Deluxe Little Biggs Plush with reconstructing action x 1


Justus' Stuff (Left in Skye's room)

Wynnyfred of hates mask,
The sleep anywhere pillow
(Amount: x3)Heavy Lead Ring:
Artifact piece

 

Equipment
Bard's College
Faction
Madman
Stat Array

Racial Traits


Darkvision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern colour in darkness, only shades of gray.

Grovel, Cower, and Beg
As an action on your turn, you can cower pathetically to distract nearby foes. Until the end of your next turn, your allies gain advantage on attack rolls against enemies within 10 feet of you that you can see. Once you uses this trait, you can't use it again until you finish a short or long rest.

Pack Tactics
You have advantage on an attack roll against a creature if at least one of your allies is within 5 feet of the creature and the ally isn't incapacitated.

Sunlight Sensitivity
You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.

Class Features


Bard Proficiencies
Acrobatics, Performance and Stealth

Valor Bard

Bardic Inspiration
You use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6. Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.

Ritual Casting
You can cast any bard spell you know as a ritual if that spell has the ritual tag.

Spellcasting Focus
You can use a musical instrument as a spellcasting focus for your bard spells.

Jack of All Trades
Add half your proficiency bonus, rounded down, to any ability check you make that doesn't already include your proficiency bonus.

Song of Rest
You can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance regain hit points by spending Hit Dice at the end of the short rest, each of those creatures regains an extra 1d6 hit points.

Valor Bard, Bonus Proficiencies
Proficiency with medium armour, shields and martial weapons

Combat Inspiration
You learn to inspire others in battle. A creature that has a Bardic Inspiration die from you can roll that die and add the number rolled to a weapon damage roll it just made. Alternatively, when an attack roll is made against the creature, it can use its reaction to roll the Bardic Inspiration die and add the number rolled to its AC against that attack, after seeing the roll but before knowing whether it hits or misses.

Expertise
Double proficiency bonus in Performance and Stealth

LvL 4 ASI
+1 to constitution and charisma

Font of Inspiration
Beginning when you reach 5th level, you regain all of your expended uses of Bardic Inspiration when you finish a short or long rest.

Extra Attack
Starting at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

Countercharm
At 6th level, you gain the ability to use musical notes or words of power to disrupt mind-influencing effects. As an action, you can start a performance that lasts until the end of your next turn. During that time, you and any friendly creatures within 30 feet of you have advantage on saving throws against being frightened or charmed. A creature must be able to hear you to gain this benefit. The performance ends early if you are incapacitated or silenced or if you voluntarily end it (no action required).

Divine Soul Sorcerer

Favoured by the Gods
Starting at 1st level, divine power guards your destiny. If you fail a saving throw or miss with an attack roll, you can roll 2d4 and add it to the total, possibly changing the outcome. Once you use this feature, you can't use it again until you finish a short or long rest.

7 Bard's College Loyalty +5 HP, +250gp per day job
Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

Cephalopodo.

Statblock Type

Verum Character Sheet

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