The_Lich | Verum Character Sheet | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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The_Lich

Kobold Race
Arcane Student Origin
Lore Bard 12 Class & Level
Chaotic Good Alignment
The Seven Deity
The Bards College Faction
Ambassador Rank/Position
25 Loyalty
Company

Strength 8
-1
Dexterity 16
+3
constitution 16
+3
intelligence 12
+1
wisdom 12
+1
charisma 18
+4
Total Hit Dice 10D8
Hit Die
1d+3
+4 proficiency bonus
-1 Strength
+7 Dexterity
+3 Constitution
+1 Intelligence
+5 Wisdom
+8 Charisma
saving throws
+7 Acrobatics
+5 Animal Handling
+9 Arcana
+1 Athletics
+8 Deception
+5 History
+3 Insight
+8 Intimidation
+3 Investigation
+3 Martial
+3 Medicine
+5 Nature
+9 Perception
+12 Performance
+12 Persuasion
+3 Religion
+7 Sleight of Hands
+7 Stealth
+3 Survival
skills

 
66
MV
4
Prestige
3
Attunement Slots
16
Armor Class
109
Hit Points
+3
Initiative
30 ft
Speed
WeaponAttackDamage
The Bigger Boom 1d20+7 1d4+3+1d4
+1 Rapier 1d20+8 1d8+4
Attacks
Armor Proficiency - Light Armor, Khaoan Gliding Suit, Underworld Guard (Breast plate - While Attuned to it.)

Weapon Proficiency - Simple Weapons, Hand crossbows, Longswords, Rapiers, and Shortswords

Tool & Instrument Proficiencies - Lutes, Violins, Lyres, Flutes

Tool Expertise: Leatherworker's Tools

The Seven Lip service - History Proficiency

Factionless Starting Proficiency - Calligrapher's supplies & Skill: Nature

Arcane Student Origin - You receive skill proficiency in two other skills of your choice. Also choose a single wizard cantrip (Fire Bolt), you cast that at character level. (Skills: Acrobatics & Stealth)

Majital Origin - Gain proficiency in the Arcana skill

College of Lore: Bonus Proficiencies - When you join the College of Lore at 3rd level, you gain proficiency with three skills of your choice. (Persuasion, Sleight of Hand, Deception)

Metal Proficiency (Twisted Dead - One Shot) - Electric Guitar Proficiency

Metal Proficiency (The Return of Banshee Hall) - Vocal / Singing Proficiency

Bards College - Tool Proficiencies - Alchemist's Supplies and Land Vehicles

Bards College - Instrument Proficiencies - Viols & Mandolins

Bards College Loyalty - 25: Bonus gold from day jobs, +5 Max HP

Bards College Ambassador: +5 HP
Proficiences
Spells Prepared

0: Minor Illusion, Fire Bolt, Vicious Mockery, Prestidigitation, Detect Magic, Mage Hand, Message, Chill Touch

1: Healing word, Cure Wounds, Identify

2: Enhance Ability, Heat Metal, Hold Person

3: Counterspell, Dispel Magic, Spirit Guardians, Tiny Hut, Major Image, Sending

4: Find Greater Steed, Polymorph

5: Synaptic Static, Mass Cure Wounds, Animate Objects

6: Guards and Wards, Tenser's Transformation

7:

8:

9:
Spellcasting
Total weight: 106 lbs

Currency: 350 GP

208 x Crafting Tokens
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Masterwork Scroll Bandolier
: Healing Word, Dispel Magic, Gentle Repose, Death Ward - 1 lbs

Masterwork Potion Bandolier
: Potion of Supreme Healing, 2 X Potion of Superior Healing, Potion of Invulnerability - 1lbs

1 x Lute - 1lbs

The Dragonforce - 10 lbs

1 x Spyglass - 1 lbs

1 x Antitoxin

1 x Healer's Kit (10 Uses) - 3 lbs

The Bigger boom (Dagger) - 1 lbs

+1 Rapier - 2 lbs

1 x Potion of Supreme Healing - 2lbs

1 x Potion of Superior Healing - 2lbs

3 x Scroll of Dispel Magic - 3lbs

1 x Scroll of Death Ward - 1 lbs

1 x Scroll of Gentle Repose - 1 lbs

1 x Scroll of Invisibility - 1 lbs

1 x Scroll of Steel wind strike - 1 lbs

2 x Scroll of Identify - 2 lbs

A gleaming flask, with a light speckled feather, copper inlay, and an etching of her friend Peep into the front of it. Full of water. - 1 lbs

8 x Scrolls of Healing Word - 8 lbs

Scroll of Shield of Faith (100% success) - 1 lb

2 x Scrolls of Cure wounds - 2 lbs

1 x Scroll of Counterspell - 1 lbs

2 x Scrolls of Shield - 2 lbs

3 x Scrolls of Lesser Restoration - 3 lbs

1 x Scroll of Longstrider - 1 lbs

1 x Potions of Greater Healing - 2 lbs

2 x Potions of Growth - 4 lbs

1 x Potion of Invulnerability - 2 lbs

1 x Masterwork Leatherworker's Tools - 5 lbs

Backpack - 5 lbs

1 x Commemorative Bard's College Token (Phase 2 - Heart) "13" Quality - Good!

1 x Scaled Hand Queen Scale

Bards College Badge: Faction - This badge not only marks them with authority as a historian, but may also assist in granting the bard access to certain restricted places. Once per long rest, you may brandish your badge in stupendous fashion, announcing your presence, doing so grants you advantage on persuasion checks to enter a forbidden area, or something similar as your DM sees fit. This effect lasts for 1 minute and only affects those that observed it.
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Swifty's Inventory

Carrying capacity: 540 lbs Max
Current Carry Weight: 171 lbs
1 x Barding Breastplate - 40 lbs
1 x Exotic Saddle - 80 lbs
Saddle Bags - 16 lbs
2 x Scrolls of Tiny Hut - 2 lbs
Disguise kit & Alternate Costume - 7 lbs
1 x Potion of Animal Friendship - 2 lbs
1 x Potion of Gaseous Form - 2 lbs
5 x Bottled breath - 10 lbs
3 x Cure wounds scrolls - 3 lbs
2 x Earthbind scrolls - 2 lbs
7 x Daggers - 7 lbs
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Materials and Wagon items:
1 x Silver and Alexandrite pendant

1 x Hydra Fang - Flawless: Enhancement, Enchantment - Weapons - Strength, Constitution - Primal, Bleed, Power - 10% faster craft time

Stone of Virtue: Compassion - Flawless: Base Material, Enchantment, Adornment - Weapons, Armor, Shields - Wisdom & Charisma - Radiant, Hope, Life, Leadership, Kindness, Aid

3 x Gold Drake Scale: Base Material, Adornment, Enchantment - Weapons, Armor - Wisdom, Charisma - Light, Arcane, Draconic, Recovery - Lucky

2 x Brokentoof Warhorn: Adornment, Enhancement - Wondrous, Weapons - Charisma - Rally, Teamwork, Inspiration, Tribalism, Area of Effect - A warhorn that once signified battle for a red orc tribe known as the Brokentoofs - now dormant and ready to rally troops to the cause once more.

1 x Beaming Bulwark: Base Material, Enchantment, Adornment - Weapons, Armor, Wondrous - Charisma, Strength - Law, Radiant, Fortitude, Constancy

1 x Prismatic Bastion: Base Material, Enhancement - Weapons, Shields, Wondrous - Strength - Transmutation, Light, Fortification, Color

Small wooden music box (Small Draconic markings carved into it)

White Hexcraft Gem: Superior: Enchantment - Wondrous, Armor - Dexterity - Light, Protection, Recovery

Silverin Silk: Moderate - Base Material - Dexterity Aligned - Armor: Radiant, Mobility, Luck

Dew of Feywild: Superior - Enchantment - Wondrous: Constitution, Charisma - Chaos, Nature, Growth, Concealment

Gravewatcher's Shroud: Moderate - Adornment - Constitution Aligned - Armor, Shields: Defense, Lightweight, Silence

Pegasus Feather: Superior - Enhancement - Wondrous - Charisma: Radiant, Speed, Light

Muse's Rune of Tenacity: Superior - Special Crafter - Vordvin Clarimonte Ability: Constitution, Wisdom, Charisma Aligned Item: Armor, Shield, Wondrous (Must be used on an item that has a flat enough surface for the rune to be drawn on) Effects: Hope, Perseverance, Resolve, Persistence Special: The rune drawn on this item is a small seven-pointed star. Any related abilities cannot be negative or debilitating in nature.

1 x Ocean Gem: Enhancement, Enchantment, Adornment - Weapons, Armor, Wondrous, Shields: Constitution - Sea, Brilliance, Water

1 x Dark Kalos Metal: Base Material, Enchantment - Weapons, Armor, Wondrous, Shield: Strength, Wisdom - Chaos, Metal, Radiant, Glory, Heroism - Superior

1 x Preserved Kingfruit: Enhancement, Enchantment, Adornment - Weapons, Wondrous: Strength, Constitution - Happiness, Memories, Preservation, Reparation - 20% reduced crafting cost - Superior

1 x Banner of the Fallen: Base Material, Adornment, Enhancement - Weapons, Armor, Shields - Strength, Charisma - Glory, Protection, Consistency - When a Glorious of renown falls in battle, there will be times when their fellows take a piece of their armor and forge it into a banner to be hoisted high in recognition, remembrance, and honor.

2 x Crystal Ball: Base Material, Enchantment - Weapons, Wondrous - Strength - Psychic, Magic, Heavy - Moderate

1 x Angelic Tome: Enhancement, Enchantment - Weapons, Wondrous - Charisma - Illusion, Divine, Strife, Enlightenment - Moderate

1 x Essence of Honor: Base Material, Enhancement, Enchantment - Armor, Wondrous, Shields - Constitution - Good, Water, Blood, Fortitude, Judgement - Reciprocal, Blessed - Superior

1 x Solitaire Clover: Enhancement, Enchantment - Armor, Wondrous, Shields - Strength Constitution - Force, Piercing, Unbreakable, Crystalline, Faith, Hope, Love - Efficient: -15% crafting cost - Flawless

2 x The Spice (P): Base Material, Adornment, Enhancement, Enchantment - Armor, Shields, Wondrous- Dexterity, Intelligence, Charisma - Health, Life, Primal, Foresight, Wealth - Found in the deepest reaches of the Scour-Sands, it takes many hunters to even gather a few ounces of the stuff. Why hunters, you may ask? It has something to do with Sandworms, and, is a well protected secret.

1 x Magician's Joker: Base Material, Enchantment - Weapons, Shields - Strength, Constitution - Chaos, Coinage, Conjuration, Luck, Performance, Revelry - Consecrated: Sekelcuse
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Hazel Wainwright
Human/Archfey Warlock/Chaotic Good
Deity: Wondox
Item Types: Wondrous
Ability Alignments: Intelligence, Charisma
Masterwork: Yes
Faction Forge: No
Sp. Attunement: No
+Bonus: No
Effects: Trickery, Force, Enchantment, Emotion
"Superior"
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Rift Master (Mordraz Darhul) - Lawful Evil
Duergar / Evocation Wizard / Male
Diety: Astaroth
Item Types: Wondrous, or spell focus or implements such as wands or staffs
Ability Alignments: Intelligence, Wisdom
Faction Forge: No
Sp. Attunement: Yes
Masterwork: No
+Bonus: Yes
Effects: Bludgeoning, Force, Poison, Earth, Metal, Evocation
Flawless: 1 Use each
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Warsmith (Felgrum Volkhaz) - Lawful Evil
Duergar / Zealot Barbarian / Male
Diety: Astaroth
Item Types: Weapons, Armor
Ability Alignments: Strength, Constitution
Faction Forge: No
Sp. Attunement: No
Masterwork: Yes
+Bonus: Yes
Effects: Fire, Earth, Poison, Artifice, Combat
Flawless: 1 Use each
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Bathelia - True Neutral - Yuan-ti Scar Seeker Barbarian, F - Cassius:
Weapons (Two handed or Versatile only), Armor, Shields
Strength, Constitution, Charisma
Faction Forge: Yes
+Bouns: Yes
Power, Resilience, Glory, Belief, Freedom
Flawless
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Silvers
Firbolg Smith / Barbarian Totem Warrior / True Neutral
Deity: Silloway
Item Types: All
Slots: Base Material, Adornment, Enhancement
Ability Alignments: Strength, Constitution, Wisdom
Faction Forge: No
Sp. Attunement: Yes
+Bonus: Yes
Masterwork: Yes
Effects: Earth, Metal, Rage, Nature, Combat
Flawless
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The Champ - Flawless - Weapons, Wondrous (No holy symbols of Chaotic deities) - Constitution, Wisdom, Charisma - Athletics, Championship, Combat, Courage, Grapple, Seeking, Stalwart, Unlimited Power
Alignment: Neutral
Race: Changeling
Class: Champion Fighter
Worships: Himself
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Bank / At Home


Glowing Blanket X 2 pink and blue (Carriage)

A well drawn sketch of herself drawn by Arakokana Felegra (Carriage)

Carriage (The Wagon of Wonders) - (Parked at Bard's College)

Greyscale drawing of Peep and Muse in costume at the recent masquerade in Majital (Magenta Manor). (( 21 Calligraphy )) (Made by Listria) (Carriage)

1 x Feather of the Blood Eagle (Trophy)

A painting of two beautiful blue dragons painted by Gul orn

1 Kitten (Roams the Bards College)

A gold inlayed wagon of wonders (A carriage, parked at bards college)

1 x Sparkly leaf of the metal realm

4 x bricks of incense

Cursed music box

White chapel hat
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Underworld Guard
Breastplate - Minor Rare (1,375 gp) - Attunement
https://i.kinja-img.com/gawker-media/image/upload/t_original/dhlyslbtkqhwwb1xtylq.jpg

This silvered breastplate gilded in gold and carved in twisting spirals and elegant spires reveals beneath the metal a glowing light that gives off waves of energy, covering the bearer in a field of silence that softens their steps and hides their motions.

While attuned to this breastplate, you gain access to the following abilities:

-Proficiency in Underworld Guard (breastplate)
-Dark Embrace: While you are in an area of shadows, darkness, or dim-light you gain advantage on all stealth checks.
-Shadow Magic: While you are in an area of shadows, darkness, or dim-light your non-damaging illusion spells persist longer than normal, increasing their duration by 50% (rounding down).

[Base Material, Enchantment, Adornment]
Equipment
The Bards College
Faction
The Mad man
Stat Array
Bardic Spellcasting:
3 Loyalty: The member may choose one cantrip from the Bard spell list, and cast it at character level. (Message)

5 Loyalty: The member may choose one 1st level spell from the Bard spell list, and cast it once per day. This ability refreshes after completing a long rest. (Comprehend Languages)

7 Loyalty: The member may choose another 1st level spell from the Bard spell list, and cast it once per day. This ability refreshes after completing a long rest. (Feather Fall)

Inspiring the Masses
At 10 loyalty members gain the following benefit: You gain a d6 Bardic Inspiration die that you can expend any time that you would be able to expend a normal die. You regain this Bardic Inspiration die at dawn. If you already have the Bardic Inspiration class feature, you gain an additional die to add to your pool. (D10)

Darkvision - You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Distract - As an action on your turn, you can distract nearby foes. Until the end of your next turn, your allies gain advantage on attack rolls against enemies within 10 feet of you that can see you. Once you use this trait, you can't use it again until you finish a short or long rest.

Pack Tactics - You have advantage on an attack roll against a creature if at least one of your allies is within 5 feet of the creature and the ally isn't incapacitated.

Sunlight Sensitivity - You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.

Stat Array & Level ups - The Mad man - Race: +2 Dex (14+2=16) - LVL 4 stat increase to CHA & CON +1 (Were both 15.) Majital Origin: +1 to my 11 INT.
LVL 8 state increase to CHA +2.
-
LVL 12: Feat taken - Resilient Choose one ability score (Wisdom). You gain the following benefits:
• Increase the chosen ability score by 1, to a maximum of 20.
• You gain proficiency in saving throws using the chosen ability.

Attribute Cap Increase - Charisma +2; This boosts the maximum of an ability score but not the score itself. (Bard's college)

Improved Spellcasting Matrix - Due to the arcane knowledge etched from the the world of Erast, all bard's college members have their spell DCs increased by 1. (No this cannot be shared and it is lost if they leave the faction)

Bardic Spellcasting (Bards College) - Loyal members of the Bards College receive the ability to cast bardic spells. 3 Loyalty: Message - 5 Loyalty: Comprehend languages (Once per Long Rest) - 7 Loyalty: Feather fall (Once per long rest)

Bardic Inspiration (D10) - You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6. Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain any expended uses when you finish a long rest. Your Bardic Inspiration die changes when you reach certain levels in this class. You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain any expended uses when you finish a long rest. Your Bardic Inspiration die changes when you reach certain levels in this class. The die becomes a D8 at 5th level, a D10 at 10th level, and a D12 at 15th level.

Song of Rest (D8) - Beginning at 2nd level, you can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance regain hit points at the end of the short rest, each of those creatures regains an extra 1d6 hit points. The extra hit points increase when you reach certain levels in this class: to 1d8 at 9th level, to 1d10 at 13th level, and to 1d12 at 17th level.

Jack of all trades (+1) - Starting at 2nd level, you can add half your proficiency bonus, rounded down, to any ability check you make that doesn’t already include your proficiency bonus.

Expertise - At 3rd level, choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies. (Performance & Persuasion)

Expertise (10th lvl) - At 10th level, you can choose another two skill Proficiencies to gain this benefit. (Arcana & Perception)

Cutting Words (D8) - Also at 3rd level, you learn how to use your wit to distract, confuse, and otherwise sap the confidence and competence of others. When a creature that you can see within 60 feet of you makes an Attack roll, an ability check, or a damage roll, you can use your reaction to expend one of your uses of Bardic Inspiration, rolling a Bardic Inspiration die and subtracting the number rolled from the creature’s roll. You can choose to use this feature after the creature makes its roll, but before the GM determines whether the Attack roll or ability check succeeds or fails, or before the creature deals its damage. The creature is immune if it can’t hear you or if it’s immune to being Charmed.

Font of Inspiration - You regain all of your expended uses of Bardic Inspiration when you finish a short or Long Rest.

Countercharm - At 6th level, you gain the ability to use musical notes or words of power to disrupt mind-influencing effects. As an action, you can start a Performance that lasts until the end of your next turn. During that time, you and any friendly creatures within 30 feet of you have advantage on Saving Throws against being Frightened or Charmed. A creature must be able to hear you to gain this benefit. The Performance ends early if you are Incapacitated or silenced or if you voluntarily end it (no action required).

Additional Magical Secrets: Lore Bard - At 6th level, you learn two Spells of your choice from any class. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip. The chosen Spells count as bard Spells for you but don’t count against the number of bard Spells you know. (Counterspell & Spirit Guardians)

Magical Secrets: By 10th level, you have plundered magical knowledge from a wide spectrum of disciplines. Choose two Spells from any class, including this one. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip.

The chosen Spells count as Bard Spells for you and are included in the number in the Spells Known column of the Bard table.

You learn two additional Spells from any class at 14th level and again at 18th level.
(10th lvl: Spiritual Weapon & Find Greater Steed)
Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

The_Lich.

Statblock Type

Verum Character Sheet

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