+5 | Strength |
+0 | Dexterity |
+4 | Constitution |
+0 | Intelligence |
+6 | Wisdom |
+9 | Charisma |
+0 | Acrobatics |
+6 | Animal Handling |
+0 | Arcana |
+9 | Athletics |
+5 | Deception |
+0 | History |
+2 | Insight |
+7 | Intimidation |
+0 | Investigation |
+2 | Martial |
+2 | Medicine |
+0 | Nature |
+2 | Perception |
+5 | Performance |
+9 | Persuasion |
+4 | Religion |
+0 | Sleight of Hands |
+0 | Stealth |
+2 | Survival |
Proficiencies |
---|
Glory Lip Service - Athletics |
Watch Wall - Mason's Tools, Potter's Tools |
Acadamy Brewer's Tools |
Acadamy Calligrapher's Supplies |
Paladin - All armor, Simple Weapons, Martial Weapons, Religion, Persuasion. |
Daborakian Stable master - Animal Handling |
1ST LEVEL |
---|
Bless |
Command |
Cure Wounds |
Detect Evil and Good |
2ND LEVEL |
---|
Aid |
Branding Smite |
3RD LEVEL | |
---|---|
Create Food and Water | |
Daylight | |
Dispel Magic | |
Magic Circle | |
Remove Curse | |
Revivify |
Level | Per Day |
---|---|
1st | 4 |
2nd | 3 |
3rd | 3 |
Daborakian |
---|
Daborak is a warrior nation, built on military service, discipline, courage and horses. All of its citizenry are trained, at least to some degree, in warfare. You gain Proficiency- Athletics. +1 to Strength |
Stablemaster - The Daborakian warhorse is perhaps, the most prominent product of Daborak. The masters of breeding and training, the Stablemasters pour their heart and soul into the process. A myriad of different abilities are granted to the Stablemaster. Skill Prof – Animal Handling You gain the secret language Cantor and may speak to any equine animal easily. |
Feats |
---|
Dragon Fear - When angered, you can radiate menace. You gain the following benefits: Increase your Strength, Constitution, or Charisma score by 1, to a maximum of 20. Instead of exhaling destructive energy, you can expend a use of your Breath Weapon trait to roar, forcing each creature of your choice within 30 feet of you to make a Wisdom saving throw (DC 8 + your proficiency bonus + your Charisma modifier). A target automatically succeeds on the save if it can’t hear or see you. On a failed save, a target becomes frightened of you for 1 minute. If the frightened target takes any damage, it can repeat the saving throw, ending the effect on itself on a success.- |
Feats |
---|
Shield Master If you take the Attack action on your turn, you can use a bonus action to try to shove a creature within 5 feet of you using your shield. • If you aren't incapacitated, you can add your shield's AC bonus to any Dexterity save made against a spell or other effect that affects only you. • If you are subjected to an effect which allows you to make a Dexterity save for half damage, you can use your reaction to take no damage, interposing you shield between you and the effect. |
Ability Score Improvements |
---|
Dragonborn - +2 Strength, +1 Charisma |
Dragon Fear - +1 Constitution |
Daborakian - +1 Strength |
Glory Church Boon - +1 Strength |
Title |
Veteran - This title allows you to use special items, access specific missions and grants you one free "knowledge" check on an enemy you face, once per battle. This free check is considered to be a moderate success |
Blessing of the Arena (Phase 3 title) Any that have defeated the carnage elemental receive a +1 to damage rolls with melee weapons for the entirety of next phase. |