Odin Bellhammer (MisterMusashi) | Verum Character Sheet | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Odin Bellhammer (MisterMusashi)

Mountain Dwarf Race
Krazax: Forgechild Origin
Samurai Fighter 7 Class & Level
Neutral Good Alignment
Viderick Deity
Bards College Faction
Member Rank/Position
17 Loyalty
Company

Strength 18
+4
Dexterity 10
+0
constitution 18
+4
intelligence 11
+0
wisdom 11
+0
charisma 14
+2
Total Hit Dice 7
Hit Die
1d10+4
+3 proficiency bonus
+7 Strength
+0 Dexterity
+7 Constitution
+0 Intelligence
+3 Wisdom
+2 Charisma
saving throws
+0 Acrobatics
+0 Animal Handling
+0 Arcana
+7 Athletics
+2 Deception
+0 History
+3 Insight
+5 Intimidation
+0 Investigation
+0 Martial
+0 Medicine
+0 Nature
+3 Perception
+5 Performance
+2 Persuasion
+3 Religion
+0 Sleight of Hands
+0 Stealth
+3 Survival
skills

 
24
MV
1
Prestige
1
Attunement Slots
24
Armor Class
79
Hit Points
+0
Initiative
25 ft.
Speed
WeaponAttackDamageSpecial
Silv. "Katana" Longsword (1H) 1d20+7 1d8+4 Silvered
Silv. "Katana" Longsword (2H) 1d20+7 1d10+4 Silvered
The Damnation of the Drowned 1d20+7 1d8+4+1d4 (Rapier) Finesse, +1d4 Necrotic, Non-attunement
Krazaxian Waraxe (1H) 1d20+7 1d8+4 Heavy, Cleaving, Slash/Bludg/Pierce
Krazaxian Waraxe (2H) 1d20+7 1d10+4 Heavy, Cleaving, Slash/Bludg/Pierce
The Bane of Warmth (NA) 1d20+7 2d6+4 (+1 Maul), Heavy, 2H, Attunement
The Bane of Warmth (Attuned) 1d20+8 2d6+5+1d4 (+1 Maul) +1d4 Cold, Heavy, 2H, Attunement
Javelin of Lightning (Thrown) 1d20+7 1d6+4 Thrown (30/120 range), MAGIC STUFF
Javelin of Lightning (Ability AoE)DC13 Dex 4d6 Lightning up to 120 ft. range to target excluding target
Javelin of Lightning (Ability Target) 1d20+7 1d6+4+4d6 up to 120 ft. range, normal damage + 4d6 Lightning
Javelin 1d20+7 1d6+4 --
Javelin (Thrown) 1d20+7 1d6+4 Thrown (30/120 range)
Silv. "Steton" Halberd 1d20+7 1d10+4 Silvered
"Tilt" Dagger / Dagger(x2) 1d20+7 1d4+4 --
Dagger (Thrown) 1d20+7 1d4+4 --
Longbow 1d20+3 1d8 --
Attacks

Racial/Origin

Mason's tools / Survival, Religion, Smith's tools

Academy

Expertise: Smith's tools

Deity (Lip Service)

Insight

Factions

Factionless

Tool Proficiency: Woodcarver's tools
Skill Proficiency: Intimidation

Bards College

Instrument Proficiencies: Flute & Lute
Tool Proficiencies: Tinker's tools & Herbalism kit

Classes

Fighter

1st Level (Basic): All Weapons/Armors/Shields
1st Level (Saving Throws): Strength & Constitution
1st Level (Skills): Perception & Athletics
3rd Level (Samurai): Performance

Exotic Proficiencies

Krazaxian Waraxe

Krazaxian Waraxe

You gain exotic weapon proficiency with this weapon if you possess the Dwarven Combat Training trait and are proficient with all martial weapons.

Daborakian Kite Shield

Daborakian Kite Shield

(from Shield Master feat)
  • Cost: 45 gp
  • AC: +3
  • Strength: 15
  • Stealth: -
  • Weight: 8 lbs
  • Special:
    Your hand wielding the shield is considered free for the purposes of holding or manipulating small or smaller sized objects, including ammunition and light weapons. You cannot make attacks with such held objects or weapons, nor you cannot perform somatic components with the hand unless it is holding a focus.

Proficiences
Spell Save DC: 14
Spell Attack: +5
Bardic SpellcastingSpell LevelUses
Vicious Mockery
Cantrip
--
Healing Word
1st
1 / long rest
Longstrider
1st
1 / long rest
(from Bards College agenda)

Spellcasting

Weapons & Armor Class

Weapons

Primary: Krazaxian War Axe
Secondary: The Damnation of the Drowned (Magic Rapier)

Armor Class

Armor: Odin's Purpose: +2 Plate Armor (20 AC)
Shield: Masterwork Daborakian Kite Shield (+3 AC)
Bonus: Fighter Fighting Style - Defense (+1 AC)

Bandoliers

Bandolier 1: (ACTIVE 1)

Potion of Greater Healing x3

Bandolier 2: (ACTIVE 2)

Scroll of Healing Word x1
Potion of Fire Breath x1
Bottled Breath

Bandolier 3: (INACTIVE)]

Poor Potion of Greater Healing
Potion of Fire Breath x1
Potion of Climbing x1

Bandolier 4: (INACTIVE)

Special "Self/Surefire" Scroll of Shield of Faith
Scroll of Healing Word x1
Potion of Healing x1

Bandolier 5: (INACTIVE)

Potion of Cold Resist
Potion of Lightning Resist
Potion of Climbing

Bandolier 6: (INACTIVE)

Potion of Healing x3

Bandolier 7: (INACTIVE)

Potion of Fire Breath x1
Potion of Greater Healing x1
Oil of Slipperiness

Additional Consumables

Potion of Healing x1
Bottle of Holy Water (not sure if this counts)


Food tokens:

10 (for something Wicked)

Gold: 2 PP, 2,103 GP (aka 2,123 GP) (+2 gems worth 50 gp each)
Crafting Tokens: 8 + 6 (Magic Beans mission) = 14



Equipment
Bards College
Faction
Madman (15 / 10 / 15 / 11 / 11 / 14)
Stat Array

Racial

Mountain Dwarves (Verum page link)

Origin

Krazax

Stat Bonus: +1 Constitution
Skill Proficiency: Survival

Forgechild

You were raised around the forge fire. You know its rings and falls all too well. You may spend an additional 20 gold pieces per crafting day spent. This effectively increases your crafting rate.
Skill Proficiency: Religion
Tool Proficiency: Smith's tools

Class Features (Fighter)

1st Level:
Fighting Style: Defense (+1 AC while wearing armor)

- Second Wind


- Action Surge


- Extra Attack

Sub-Class Features (Samurai)

Bonus Proficiency

When you choose this archetype at 3rd level, you gain proficiency in one of the following skills of your choice: History, Insight, Performance, or Persuasion. Alternatively, you learn one language of your choice.

Fighting Spirit

Starting at 3rd level, your intensity in battle can shield you and help you strike true. As a bonus action on your turn, you can give yourself advantage on weapon attack rolls until the end of the current turn. When you do so, you also gain 5 temporary hit points. The number of temporary hit points increases when you reach certain levels in this class, increasing to 10 at 10th level and 15 at 15th level.

You can use this feature three times, and you regain all expended uses of it when you finish a long rest.

Elegant Courtier

Starting at 7th level, your discipline and attention to detail allow you to excel in social situations. Whenever you make a Charisma (Persuasion) check, you gain a bonus to the check equal to your Wisdom modifier.

Your self-control also causes you to gain proficiency in Wisdom saving throws. If you already have this proficiency, you instead gain proficiency in Intelligence or Charisma saving throws (your choice).

Feats / ASI

Fighter: 4th level

Heavy Armor Master

Prerequisite: Proficiency with heavy armor
You can use your armor to deflect strikes that would kill others. You gain the following benefits:
  • Increase your Strength score by 1, to a maximum of 20.
  • While you are wearing heavy armor, bludgeoning, piercing, and slashing damage that you take from nonmagical weapons is reduced by 3.

Fighter: 6th level

Shield Master

You use shields not just for protection but also for offense. You gain the following benefits while you are wielding a shield:
  • If you take the Attack action on your turn, you can use a bonus action to try to shove a creature within 5 feet of you with your shield.
  • If you aren't incapacitated, you can add your shield's AC bonus to any Dexterity saving throw you make against a spell or other harmful effect that targets only you.
  • If you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you can use your reaction to take no damage if you succeed on the saving throw, interposing your shield between yourself and the source of the effect.

Faction Bonuses

Score Cap Increase

+2 Charisma Cap (22)

Loyalty (17 loyalty)

+5 MAX HP (MAX)
+25 gold per day per Day Job (MAX)

Bardic Spellcasting

(7+ loyalty = 1 Bard cantrip + 2 Lv1 Bard spells once each per long rest)
Cantrip: Vicious Mockery
1st Level Spells: Healing Word & Longstrider

Observer's Chambers -
Improved Spellcasting Matrix:

+1 to all Spell Save DCs

Inspiring the Masses


At 10 loyalty members gain the following benefit: You gain a d6 Bardic Inspiration die that you can expend any time that you would be able to expend a normal die. You regain this Bardic Inspiration die at dawn. If you already have the Bardic Inspiration class feature, you gain an additional die to add to your pool.

Azolon's Chosen Language:

Giant (Lesser)

Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

MisterMusashi.

Statblock Type

Verum Character Sheet

Link/Embed