Zephyr Strike | Spell | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Zephyr Strike

1-level Transmutation

Casting Time: 1 Bonus Action
Range/Area: Self
Components: Verbal
Duration: Concentration, 1 Minute
You move like the wind. Until the spell ends, your movement doesn’t provoke opportunity attacks.
    Once before the spell ends, you can give yourself advantage on one weapon attack roll on your turn. That attack deals an extra 1d8 force damage on a hit. Whether you hit or miss, your walking speed increases by 30 feet until the end of that turn.
Available for: Ranger, Genie (Djinni) Patron

Created by

Lord Retrospect.

Statblock Type

Spell

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