Roland Raynes | Verum Character Sheet | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Roland Raynes

V. Human Race
Orde: Lineage of Coin Origin
Wizard 8 Class & Level
Lawful Good Alignment
Runethares Deity
Bard's College Faction
Quartermaster Rank/Position
10 Loyalty
Vita Vigilia Company

Strength 10
+0
Dexterity 14
+2
constitution 20
+5
intelligence 18
+4
wisdom 12
+1
charisma 12
+1
Total Hit Dice 7
Hit Die
1d6+5
+3 proficiency bonus
+0 Strength
+2 Dexterity
+8 Constitution
+7 Intelligence
+4 Wisdom
+1 Charisma
saving throws
+2 Acrobatics
+1 Animal Handling
+7 Arcana
+0 Athletics
+1 Deception
+7 History
+1 Insight
+1 Intimidation
+7 Investigation
+1 Martial
+4 Medicine
+7 Nature
+1 Perception
+1 Performance
+4 Persuasion
+7 Religion
+2 Sleight of Hands
+2 Stealth
+1 Survival
skills

 
33
MV
2
Prestige
1
Attunement Slots
12
Armor Class
84
Hit Points
+2
Initiative
30
Speed
Spells Prepared
Spell Level
Per Day
Frostbite, Toll the Dead, Minor Illusion, Prestidigitation, Mending(Bardic)
0th
-
Shield, Absorb Elements, Mage Armor, Chromatic Orb
1st
4
Misty Step
2nd
3
Sending, Fly, Major Image, Lightning Bolt, Counterspell
3rd
3
Polymorph, Dimension Door
4th
2
Spell DC: 16 - Spell Attack Mod: +7
Attacks

Proficiencies

Armor


None

Weapons


Daggers, darts, slings, quarterstaffs, light crossbows

Saving Throws


Intelligence, Wisdom, Constitution

Skills


Arcana, History, Investigation, Medicine, Nature, Persuasion

Tools


Calligraphers Supplies, Disguise Kit, Poisoner's Kit, Painter's Supplies, Dragonchess, Lute, Viol

Languages


Common(Grass), Elvish(Nomad), Celestial(Archon).

Proficiences
Spell DC: 16 | Spell Attack Mod: +7

Level
Per Day
1st
4
2nd
3
3rd
3
4th
2
5th
0
6th
0
7th
0
8th
0
9th
0



Primary Spellbook

1st Level


Chromatic Orb, Mage Armor, Thunderwave, Silent Image, Detect Magic, Find Familiar, Shield, Comprehend Languages, Magic Missile, Featherfall, Identify, Absorb Elements, Tenser's Floating Disk, Protection from Evil and Good, Catapult, Fog Cloud, Alarm, Expeditious Retreat, Illusory Script, Longstrider, Witch Bolt, Burning Hands, False Life, Unseen Servant

2nd Level


Misty Step, Shatter, Mirror Image, See Invisibility, Levitate, Phantasmal Force, Invisibility, Arcane Lock, Alter Self, Flaming Sphere, Web, Mind Spike, Nystul's Magic Aura, Knock, Detect Thoughts, Darkvision, Dragon's Breath, Enlarge/Reduce, Rope Trick, Gust of Wind, Cloud of Daggers, Warding Wind, Locate Object, Gentle Repose, Earthbind, Continual Flame, Skywrite

3rd Level


Lightning Bolt, Fly, Counterspell, Remove Curse, Haste, Water Breathing, Fireball, Major Image, Sending, Leomund's Tiny Hut, Clairvoyance, Thunder Step, Slow, Dispel Magic, Phantom Steed, Glyph of Warding, Tongues, Magic Circle, Blink, Nondetection, Sleet Storm, Tiny Servant, Life Transference, Wall of Sand

4th Level


Mordenkainen's Private Sanctum, Dimension Door, Polymorph, Watery Sphere, Arcane Eye, Evard's Black Tentacles, Greater Invisibility, Banishment, Storm Sphere, Conjure Minor Elementals, Wall of Fire, Leomund’s Secret Chest, Otiluke’s Resilient Sphere


 

Woari's Spellbook

1st Level


Absorb Elements, Alarm, Burning Hands, Catapult, Chromatic Orb, Comprehend Languages, Detect Magic, Expeditious Retreat, False Life, Featherfall, Find Familiar, Fog Cloud, Identify, Illusory Script, Longstrider, Mage Armor, Magic Missile, Protection from Evil and Good, Shield, Silent Image, Tenser's Floating Disk, Thunderwave, Unseen Servant, Witch Bolt

2nd Level


Alter Self, Arcane Lock, Cloud of Daggers, Continual Flame, Darkvision, Detect Thoughts, Dragon's Breath, Earthbind, Enlarge/Reduce, Flaming Sphere, Gentle Repose, Gust of Wind, Invisibility, Knock, Levitate, Locate Object, Mind Spike, Mirror Image, Misty Step, Nystul's Magic Aura, Phantasmal Force, Rope Trick, See Invisibility, Shatter, Skywrite, Warding Wind, Web

3rd Level


Blink, Clairvoyance, Counterspell, Dispel Magic, Fireball, Fly, Glyph of Warding, Haste, Leomund's Tiny Hut, Life Transference, Lightning Bolt, Magic Circle, Major Image, Nondetection, Phantom Steed, Remove Curse, Sending, Sleet Storm, Slow, Thunder Step, Tiny Servant, Tongues, Wall of Sand, Water Breathing

4th Level


Arcane Eye, Banishment, Conjure Minor Elementals, Dimension Door, Evard's Black Tentacles, Greater Invisibility, Leomund’s Secret Chest, Mordenkainen's Private Sanctum, Otiluke’s Resilient Sphere, Polymorph, Storm Sphere, Wall of Fire, Watery Sphere

 

Spellcasting

Equipment

Items
Weight
Currency
PP: 581
GP: 28
SP: 5
Total: 5,838.5 gp

2 lbs
Weapons
Wt.
Dagger x2
2 lbs
Light Crossbow
5 lbs
Blunted Bolts x19
1.5 lbs
Case(Crossbow Bolts)
1 lb

9.5 lbs
Spellcasting Tools
Wt.
Spellbook
3 lbs
Arcane Focus (Rod)
2 lbs
Component Pouch
2 lbs
Holy Symbol
1 lb

8 lbs
Material Components
Chromatic Orb Mats
Find Familiar Mats x2
Identify Mats
Arcane Lock Mats x2
Clairvoyance Mats
Illusory Script Mats x1
Magic Circle Mats x1
Glyph of Warding Mats x1
Nondetection Mats x2
Continual Flame Mats x1

-
Magic Items
Roland’s Resolution
Ring – Major Uncommon (980gp)

This silver ring has been made to have two different bands forged inside it. In one, the blackened blood of a Champion of Ash, in another, a beautiful silver liquid. This represents Roland’s promise to not stand by while his friends are being hurt. He’s resolved to do so even at cost to himself, to forge bonds of blood and loyalty.

This ring has 2 charges which both refresh every time you take a short rest.

For a Rainy Day: When an ally within 30 feet of you would die due to a failed death saving throw that they roll themselves, you can use your reaction to sacrifice this ring to treat their saving throw as a roll of 20 instead.

The Hunger: As a bonus action, you can expend one charge from this ring and choose to damage yourself for 1d6 piercing damage, drawing a little bit of your own blood into the ring.

Strife of Life: As an action, you can expend a charge of this ring, damaging yourself for 1d6 piercing damage and drawing your blood into the ring. One creature within 30 feet of you that you can see regains a number of hit points equal to twice the damage you take. This ability can be used once per long rest.

The Light: When you are damaged with The Hunger or the Strife of Life ability, your next spell attack within 1 minute deals the damage you dealt to yourself as extra radiant or fire damage (your choice).
Devotion’s Promise (Attuned)
Amulet – Very Rare (4,500 gp) – Attunement
A silver dragon with intricately carved scales is coiled around a tigress, red and vibrant in hue, their heads resting on each other’s in peaceful harmony. At the center lies the white rose bud, a symbol of their love. Though repurposed, the amulet is a promise from the dragon to his lover.

Your Constitution score increases by 3, to a maximum equal to your Constitution ability score cap.

You are resistant to poison damage.

You can speak, read, and write Draconic (Noble).

Timeless Benevolence: Your touch soothes pained souls and bodies. As an action, you can touch an ally restoring hit points equal to 1d6 + half your proficiency bonus. Additionally, if that ally is suffering from the poisoned condition or disease from a hostile source, then the condition or disease is removed and you regain a spell slot of up to 4th level. You can use this ability three times per long rest but can only regain a spell slot in this way once per long rest.
Ear-ring of Fire
Earring – Major Uncommon (800 gp)

This earring holds 3 charges, which refresh at dawn.

You can expend a charge as an action to cast the Fire Bolt cantrip. Use your Intelligence as the spell ability modifier.
Orb of Roiling Storms
Spellcasting Focus(Orb, 3 lbs) – Minor Rare

When you hardcast the spell Chromatic Orb using this item as a focus, and choose to deal Lightning damage, you do not need to provide the usual expensive material component.

When using this item as a focus to hardcast a single target spell of at least first level that successfully deals Lightning damage to a single target, you may deal damage of that same type to a creature of your choice adjacent to your target. This damage is equal to the number of damage dice dealt by the spell plus the level of the spell. This cannot be used with a spell that has a duration longer than instantaneous. After you have used this ability you cannot use it again until the next dawn.
A Star-lit Memory
Ring – Common (100gp)

A beautiful ring that was crafted lovingly. It isn’t perfect, but not all things have to be in order to be appreciated as they deserve to be; a message from the daughter of one noble to the daughter of another.

While wearing this item, the wearer can cause an image of a dynamically twinkling night sky to appear over their head or disappear (no action required by them), visible even through total cover both indoors and outdoors. It could easily be misconstrued as the true sky, for they are equal in beauty, and move at the exact same speed.
Eliostar Thol
Armband – Uncommon – 500gp
A simple golden armband with two feathers on each end, pointing in opposite directions

Friend of the Animals: Choose one type of beast (cats, horses, goats, crabs, etc). You have advantage on Animal Handling (Wis) Checks with that type of animal. This ability refreshes at dawn.
The Ostara
Baby Crib – Common – 150gp

Daborakian and Imperial workmanship is held together by the natural and arcane magicks of the soon to be parents Isa and Roland. Tucked away at the base of the crib is an engraving in wicked letters that says. “To: I and R. From: L.”

The inside of this baby crib is always at a comfortably cool, slightly humid climate and smells faintly of roses.
Aéd (Rowan’s)
Scarf – Major Uncommon – 800 gp

A gentle scarf that smells faintly of primroses. The interwoven fabric is reinforced with thin silver thread. Finely engraved on the silver, the word “Everloved” in Elvish and Draconic with a stylized rose engraving at the end. If one focuses their attention on the scarf, they can hear a faint hum coming from within, akin to a lullaby.

While wearing this scarf, you are comfortable as if the temperature were that of a calm spring morning.

A Friend At Their Side. You gain 1 temporary hit point if you wear this scarf for 1 hour. Once you have used this ability you cannot do so again until next dawn.

7 lbs
Consumables
Wt.
Holy Water x3
3 lb
Antitoxin x5
-
Oil of Slipperiness x1
2 lbs
Potion of Greater Healing x1
2 lbs
Food Tokens x0
-

7 lbs
Common Scrolls
Wt.
Magic Missile Scroll x3
3 lbs
Mage Armor Scroll x1
1 lb
False Life Scroll x2
2 lbs
Longstrider Scroll x7
7 lbs

13 lbs
Unique Scrolls
Wt.
Fireball (alt elem thndr) x1
1 lb

1 lb
Reaction Scrolls
Wt.
Shield Scroll x1
1 lb
Feather Fall Scroll x1
1 lb
Absorb Elements Scroll x1
1 lb

3 lbs
Situational Combat Scrolls
Wt.
Expeditious Retreat Scroll x1
1 lb
Gust of Wind Scroll x1
1 lb
Cloud of Daggers Scroll x1
1 lb
Fireball Scroll x1
1 lb
Fly Scroll x1
1 lb
Prot from Evil n Good Scroll x1
1 lb
Blink Scroll x1
1 lb

7 lbs
Situational Non-Combat Scrolls
Wt.
Invisibility Scroll x1
1 lb
Silent Image Scroll x1
1 lb
Knock Scroll x1
1 lb
Darkvision Scroll x1
1 lb
Tongues Scroll x1
1 lb
Dispel Magic Scroll x1
1 lb
See Invisibility x1
1 lb
Enlarge/Reduce Scroll x1
1 lb
Remove Curse Scroll x1
1 lb

9 lbs
Ritual Scrolls
Wt.
Comprehend Languages Scroll x1
1 lb
Detect Magic Scroll x1
1 lb
Tenser’s Floating Disk Scroll x1
1 lb
Water Breathing Scroll x1
1 lb
Gentle Repose Scroll x1
1 lb

5 lbs
Non-wizard Scrolls
Wt.
Healing Word Scroll x1
2 lbs
Silence Scroll x1
1 lb
Spiritual Weapon Scroll x1
2 lbs
Lesser Restoration Scroll x1
1 lb
Bless Scroll x1
1 lb

5 lbs
Crafting Materials
Crafting Tokens x28
Antithesis Ritual Tool: Mind
Moderate Enhancement, Enchantment

Wondrous
Intelligence
Shadow, Wind, Mind

-
Special Crafters
Ocktar
Superior Special Crafter: 1 use

Wondrous Items
Intelligence and Wisdom
Healing, Primal
Abersk Blackflare
Poor Special Crafter: 1 use

Weapons(base bard prof)
Wondrous(Musical Instruments)
Charisma
Good, Music, Revelry
Brac Rumblemore
Superior Special Crafter: 1 use

Armor(Medium)
Wondrous(Holy Symbols)
Constitution
Good, Dreams, Foresight
Esshou Yern
Poor Special Crafter

Weapons(quarterstaffs)
Wondrous(Arcane Focus)
Intelligence
Law, Arcane, Transmutation

-
Adventuring Gear
Wt.
Backpack
5 lbs
Sack
0.5 lbs
Scrollcase Bandolier x3
3 lbs
Potion Bandolier
1 lb
Pouch x2(Plat/Gold)
2 lbs
Pouch of Money Holding
1 lb
Calligrapher’s Supplies +1
5 lbs
Rations x2
4 lbs
Waterskin
5 lbs
Tinderbox
1 lb
Mess Kit
1 lb
Flask of Oil x2
2 lbs
Hooded Lantern
2 lbs
Healer’s Kit
3 lbs
Scroll Case x5
5 lbs
Clothes, Traveler’s
4 lbs
Bedroll
7 lbs

51.5 lbs
Pets/Mounts
Wt.
Dusk (owl familiar, celestial)
Dawn (Riding Horse, at home)

-
Riding Horse Storage
Wt.
Chest
25 lbs
Steel Lock attached
Dun’s gift
Celestial: The Past Shackles the Future. The Future is Barren
1 lb
Fine Set of Clothes (Bard’s)
6 lbs
Dented Copper Bell
1 lb
Viol
1 lb
Herbalism Kit
3 lbs
Disguise Kit
3 lbs
Poisoner’s Kit
2 lbs
Brewer’s Supplies
9 lbs
Painter’s Supplies
5 lbs

56 lbs*
Miscellaneous Items
Wt.
Wedding Ring
Book (Bestiary in progress)
5 lbs
Sketchbook
(Silver Runethares cover, gift from Isa)
5 lbs
Dragonchess Set
0.5 lbs
Dolten Monsters Edition Playing Card Set
Scale, Merchant’s
3 lbs
Silver Dragon Mask
Lute
2 lbs
A small knife
A little bag of sand
Blank Parchment x4
Ink Pen
Bottle of Ink
Empty Vial
Steel Mirror
0.5 lbs
Paired Dancing Statue
(Moon, Canas’s Gift
Set of Ironwork Dice (Nox’s Gift)
Silver Signet Ring
(Sword/Shield in flames, 4th level continual flame, Sygmar’s Gift
Heart Rhodochrosite (BC Token)
-

16 lbs
Isa’s Stuff (At home/horse)
Stuffed Necromancer Toy
18 plushies (one from comet)
Glowing Toy Archery Kit
Bardic Storybook
Lute Songbook
Willow wood staff
A Starlit Memory
Eliostar Thol
Aéd (Rowan’s)

-

Equipment
Bard's College
Faction
Madman 10/14/15/15/11/11
Stat Array

Character Features

Traits and Proficiencies

Orde Origin


+1 charisma. Skill Proficiency - Religion

Lineage of Coin


Skill Prof – Persuasion
Choose a single domain, you may use that domain's channel divinity once per week. If you gain channel divinity from a class you possess, you may instead change your channel divinity once per long rest to that of another domain. This choice remains until you change it. (Tempest)

Channel Divinity: Destructive Wrath


When you roll lightning or thunder damage, you can use your Channel Divinity to deal maximum damage, instead of rolling.

Variant Human


+1 to two ability scores(con/wis). +1 skill(Nature). +1 feat. (Keen Mind)

Runethares


Skill proficiency - Arcana

Factionless


+1 skill proficiency(Medicine), +1 tool proficiency(Calligraphers)

Wizard


Armor Profs: None.
Weapon Profs: Daggers, darts, slings quarterstaffs, light crossbows.
Tools: none.
Saving Throws: Intelligence, Wisdom. Skills: Choose two from Arcana, History, Insight, Investigation, Medicine, and Religion. (History, investigation)

Inquisition


Tools: Disguise Kit, Poisoner's Kit. Attribute Cap Increase: Charisma+2

Prestige


2 Prestige (2 from Seal of Water, also My Father’s Halls)

Bard's College


2 instruments: Lute, Viol
2 tools: Dragonchess, Painter's Supplies
Attribute Cap Increase: Charisma+2
Improved Spellcasting Matrix: +1 spell save DC
Loyalty: (+5 hp, +25gp dayjobs)
Quartermaster: +5 hp
Bardic Spellcasting: Mending, Feather Fall 1/day, Healing Word 1/day
Inspiring the Masses: You gain a d6 Bardic Inspiration die that you can expend any time that you would be able to expend a normal die. You regain this Bardic Inspiration die at dawn. If you already have the Bardic Inspiration class feature, you gain an additional die to add to your pool.

Library of Kacael Language


Language: Celestial (Archon)

 

Feats

Keen Mind


You have a mind that can track time, direction, and detail with uncanny precision. You gain the following benefits:
• Increase your Intelligence score by 1, to a maximum of 20.
• You always know which way is north.
• You always know the number of hours left before the next sunrise or sunset.
• You can accurately recall anything you have seen or heard within the past month.

Lvl 4 ASI


+2 int

Lvl 8 ASI
Resilient (Con)


Choose one ability score. You gain the following benefits:
• Increase the chosen ability score by 1, to a maximum of 20.
• You gain proficiency in saving throws using the chosen ability.

Class Abilities

Arcane Recovery


You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher. For example, if you're a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.

Spellcasting


Int: Spell save=8+prof+int mod. Spell attack mod=prof+int mod. Preparation=int mod+wizard level. Ritual casting. Arcane focus.

Evocation Savant


The gold and time you must spend to copy an evocation spell into your spellbook is halved.

Sculpt Spells


When you cast an evocation spell that affects other creatures that you can see, you can choose a number of them equal to 1 + the spell's level. The chosen creatures automatically succeed on their saving throws against the spell, and they take no damage if they would normally take half damage on a successful save.

Potent Cantrip

Your damaging cantrips affect even creatures that avoid the brunt of the effect. When a creature succeeds on a saving throw against your cantrip, the creature takes half the cantrip's damage (if any) but suffers no additional effect from the cantrip.


Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

ShatteredIce.

Statblock Type

Verum Character Sheet

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