https://docs.google.com/spreadsheets/d/14Ajfrvfyuju6_M_lv6oX5DHPWv83DcIwf28_SopjvGE/edit?usp=sharing (Link to my Inventory)
(Current attuned) Armor of Beauteous Relief - Attunement - Very Rare - 4400gp (40 days to craft) This studded leather armor has been finely crafted by Anthony Adams, energy extracted from a levitating leaf bonded together with high quality leather and a variety of paints to craft this beautiful armor, accentuating the wearer’s body, and attracting the eyes of many. While attuned to this studded leather armor, your Dexterity score increases by 3 to a maximum of 20. This affected by ability score cap increase. Additionally, you have resistance to thunder damage, as well as damage from falling.
This item has 3 charges. You can use 1 charge to cast the spell cure wounds as a 1st-level spell with a modifier of +2.
This item regains all charges at dawn.
Fire Stoker’s Axe Handaxe - Rare *2lb* *This handaxe is warm to the touch, and consistently lets off a thin stream of grey smoke, as if about to catch alight. Enchanted by the blood of a Draconic blood Sorcerer, this axe is adorned with the visage of a dragon on one side of its blade, and a flame motif on the other.* *This axe does an additional 1 Fire Damage on hit.* *When you critically strike with this axe, the target must make a DC 13 Constitution Saving Throw, taking an additional 2d6 Fire Damage on a failed save, half on a success. Additionally if the target fails the save it is set ablaze, taking 1d6 fire damage at the beginning of its turn until it spends an action to put out the fire or is doused with water, such as with the **Create/Destroy Water** spell.
The Arcanist's Resolve Being Longbow - Common (100gp, 1 day) The wood of this longbow seems to be infused with magic, however faint. Close inspection reveals small veins of arcane energy holding the bow together. Arrows shot by this bow appear translucent, as if made out of pure crystal. This effect ends when the arrow hits any surface. [Base Material, Enchantment (1 non-spell)
Yimor Rare Attunement Worthy 1" +1 Longbow | You can score a critical hit on a roll of 19 or 20. When you make an attack roll, you can use a bonus action to grant yourself a +10 bonus to the roll. You make this choice after you see the roll, but before the DM says whether the attack hits or misses. You can use this ability once before finishing a long rest."
The Bound Tempest (Currently attuned) +1 Quarterstaff - Minor Very Rare (3600 gp) - Restricted Attunement: Lawful Alignment This glass staff is sturdier than it seems, crackling with restrained electricity. Occasionally sparks will arc off the staff before returning and being absorbed by the staff. Lightning Rod: While you wield this item and it is not charged, you have resistance to lightning damage. As a reaction, when a creature you can see within 60 feet of you would take lightning damage, you can instead redirect that damage to yourself. Once you have taken a total of 20 lightning damage while wielding this item, or at the end of a long rest, it becomes charged. Lightning Strikes: While you wield this item and it is charged, it deals an additional 1d6 lightning damage on hit. As a reaction to missing an attack with this item, you can expend the charge of this item to cast the Lightning Bolt spell at 3rd level (DC 15) in the direction of the target of the attack. (the 'charge on a long rest' includes downtime essentially so as long as a day has passed it would start a session charged
A Grim Reminder Wondrous Major Rare Attunement Worthy 2 2,600 gp Bracer | Whenever you miss an enemy with a weapon attack, you receive 4 points of necrotic damage that cannot be reduced in any way and gain advantage on further weapon attacks against that enemy until you hit it with a weapon attack.
Wolf Companion (Cassandra):
2d4+dex+prof piercing melee weapon attack prof in perception and althetics 32HP, 16AC
Scimitar 1d6 slashing light, finesse
Summer's Shade Visor - Minor Rare Visor – Minor Rare (1300 gp)
Burning Sun. When you deal fire damage with a spell, you can expend a charge from this visor to add 1d4 extra to the total damage roll.
This visor has two charges that refresh at dawn.
Dreamkiss Discovered during the 'A Regretful Recollection' prestige mission on 11/03/2018 (Blossora) ; Comb - Major Rare (2,000 gp) This ornate comb is fashioned from ivory, and though it has no encrusted gems or such similar pieces, the floral design and craftsmanship of it gives no illusions that it is not an exquisite item that would be highly sought after by collectors. If you take 10 minutes to straighten your hair using this comb, you gain a resistance to psychic damage, and you gain advantage on saves against effects that would charm you. This ability lasts for 1 hour, and refreshes at dawn each day. If you take 10 minutes to style your hair using this comb as a visible, decorative piece, roll a Charisma ability check. If you roll a 13 or higher, you gain a +2 bonus to your Charisma score that ignores ability score caps as long as your hair remains styled in this way. Finishing a long rest, being knocked prone, taking at least 5 points of damage from a single attack or effect, or dashing in two consecutive turns automatically undoes the styling. This ability refreshes at dawn each day. This magic item cannot be upgraded except by use of a Special Crafter.
Wing Suit Backpack - Uncommon This backpack has no space to store objects, instead once per day when you fall more the 20ft you can activate the mechanisms within as a reaction. Cloth wings will extend from the pack granting the wearer the effects of feather fall for one minute or until they touch the ground.
Flying Cloud: Minor Uncommon. This item can be commanded to levitate you up to 5 feet off the ground and move at a speed of 15 feet a round for up to one minute per day. Too fragile to work in combat.
https://cdn.discord com/attachments/556601771321982976/559450290386894868/unknown.png
Equipment