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Hell Bard

Ratfolk Race
Orde/In Plain Sight Origin
Bard 1 Class & Level
Lawful Evil Alignment
Wode Deity
Factionless Faction
n/a Rank/Position
0 Loyalty
Company

Strength 10
+0
Dexterity 14
+2
constitution 12
+1
intelligence 10
+0
wisdom 12
+1
charisma 18
+4
Total Hit Dice 1d8
Hit Die
1d8+1
+2 proficiency bonus
+0 Strength
+2 Dexterity
+1 Constitution
+0 Intelligence
+1 Wisdom
+4 Charisma
saving throws
+2 Acrobatics
+1 Animal Handling
+2 Arcana
+0 Athletics
+6 Deception
+0 History
+1 Insight
+4 Intimidation
+0 Investigation
+3 Martial
+1 Medicine
+0 Nature
+1 Perception
+6 Performance
+6 Persuasion
+2 Religion
+2 Sleight of Hands
+4 Stealth
+1 Survival
skills

 
0
MV
0
Prestige
1
Attunement Slots
13
Armor Class
10
Hit Points
+2
Initiative
30
Speed
Bite 1d20+2 1d4+2
Dagger 1d20+4 1d4+2
Shortsword 1d20+4 1d6+2
Attacks
Weapons and Armor

  • Light Armor
  • Simple weapons
  • Hand crossbows
  • Longswords
  • Rapiers
  • Shortswords


  • Instruments

  • Panflute
  • Drum
  • Lute


  • Saving Throws

  • Dexterity
  • Charisma


  • Languages

  • Common
  • Beastspeak
  • Gnomish


  • Tools

  • Poisoner's Kit
  • Calligrapher's Supplies


  • Skills

  • Arcana
  • Deception
  • Martial
  • Performance
  • Persuasion
  • Religion
  • Stealth

  • Proficiences
    Cantrips

  • Eldritch Blast
  • Vicious Mockery
  • Message


  • 1st Level

  • Bane
  • Dissonant Whispers
  • Feather Fall
  • Cure Wounds

  • Spellcasting
    - Dagger
  • Shortsword
  • Entertainer's Pack:
  • Leather Armor
  • Pan Flute
  • Equipment
    Factionless
    Faction
    The Specialist
    Stat Array
    Racial Traits

    Darkvision - You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
    Sneaky - You are proficient in the Stealth skill.
    Keen Smell - You have advantage on Wisdom (Perception) checks that rely on smell.
    Plague Doctor - You have proficiency with Poisoner’s Kit.
    Enfeebling Bite - Your bite is a natural weapon you can use to make unarmed strikes. Your bite counts as a finesse weapon, and as such, you deal piercing damage equal to 1d4 + your Strength or Dexterity modifier.
    When you hit with your bite, you can have the enemy make a Constitution save against a DC equal to 8 + your proficiency + your Wisdom modifier or they deal only half damage with weapon attacks that use Strength until the start of your next turn. You can use this ability a number of times equal to your proficiency and you regain all uses when you finish a short or long rest.


    [Class]
  • Spellcasting: Uses Charisma
  • Bardic Inspiration: d6
  • Class/Racial Features & Traits

    The statblocks of your Weapons, armor and other important/magical equipment

    Statblocks for your familiars, mounts etc.

    Statblocks for companions, followers and other allies.

    Statblocks for your spells.

    Statblocks for your Trinkets, businesses, building, castles, empires.


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