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Hako

Half-Elf (Half-Orc) Race
Badlands / Woeful warrior Origin
Warlock 1 Class & Level
Chaotic Neutral Alignment
Iass Deity
Factionless Faction
None Rank/Position
None Loyalty
None Company

Strength 10
+0
Dexterity 14
+2
constitution 11
+0
intelligence 10
+0
wisdom 12
+1
charisma 18
+4
Total Hit Dice 1
Hit Die
1d8+0
+2 proficiency bonus
+2 Strength
+4 Dexterity
+2 Constitution
+2 Intelligence
+5 Wisdom
+8 Charisma
saving throws
+2 Acrobatics
+1 Animal Handling
+0 Arcana
+0 Athletics
+6 Deception
+0 History
+1 Insight
+6 Intimidation
+0 Investigation
+1 Martial
+1 Medicine
+0 Nature
+3 Perception
+4 Performance
+6 Persuasion
+0 Religion
+2 Sleight of Hands
+2 Stealth
+1 Survival
skills

 
0
MV
0
Prestige
1
Attunement Slots
13
Armor Class
19
Hit Points
+2
Initiative
30ft
Speed
WeaponAttackDamage
Spear (2 hands) 1d20+2+4 1d8+4
Spear (1 hand) 1d20+2+4 1d6+4
Attacks
Intimidation, deception, perception, persuation, Light armor, Wisdom Saves, Charisma saves, medium armor, shields, martial weapons.
Proficiences
Spellcasting Ability
Charisma is your spellcasting ability for your warlock spells, so you use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a warlock spell you cast and when making an attack roll with one.

Spell save DC = 8 + 6 = 14
Spell attack modifier = 6

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Armor of Agathys
1st-level abjuration
Casting Time: 1 action
Range: Self
Components: V, S, M (a cup of water)
Duration: 1 hour
A protective magical force surrounds you, manifesting as a spectral frost that covers you and your gear. You gain 5 temporary hit points for the duration. If a creature hits you with a melee attack while you have these hit points, the creature takes 5 cold damage.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, both the temporary hit points and the cold damage increase by 5 for each slot level above 1st.
Spellcasting
1x Spear
1x Arcane Focus
1x Dungeoneer's Pack
1x Leather armor

Equipment
Factionless
Faction
Specialist
Stat Array
Badlands:
-Badlanders are haught and resilent. You gain a +10 to your maximum hitpoints.
-You gain a +2 bonus to all saving throws.
Woeful Warrior:
-Whenever you kill an enemy, you are healed for a number of hitpoints equal to the killed
enemy's Constitution modifier (minimum one).
Darkvision:
-You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if
it were dim light. You can't discern color in darkness, only shades of gray.
Fey Ancestry:
-You have advantage on saving throws against being charmed, and magic can't put you to
sleep.
Hexblade's Curse:
-As a bonus action, choose one creature you can see within 30 feet of you. The target is
cursed for 1 minute. The curse ends early if the target dies, you die, or you are
incapacitated. Until the curse ends, you gain the following benefits:

You gain a bonus to damage rolls against the cursed target. The bonus equals your proficiency bonus.
Any attack roll you make against the cursed target is a critical hit on a roll of 19 or 20 on the d20.
If the cursed target dies, you regain hit points equal to your warlock level + your Charisma modifier (minimum of 1 hit point).
You can't use this feature again until you finish a short or long rest.
Hex Warrior
At 1st level, you acquire the training necessary to effectively arm yourself for battle. You gain proficiency with medium armor, shields, and martial weapons.

The influence of your patron also allows you to mystically channel your will through a particular weapon. Whenever you finish a long rest, you can touch one weapon that you are proficient with and that lacks the two-handed property. When you attack with that weapon, you can use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls. This benefit lasts until you finish a long rest. If you later gain the Pact of the Blade feature, this benefit extends to every pact weapon you conjure with that feature, no matter the weapon's type.
Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


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