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Pavo Cygnus

Dhampir (Royal) Race
Rift-Slog Origin
Divine Soul Sorcerer 3 Class & Level
Neutral Evil Alignment
Crowley Deity
Factionless Faction
Rank/Position
Loyalty
Company

Strength 10
+0
Dexterity 14
+2
constitution 16
+3
intelligence 11
+0
wisdom 11
+0
charisma 18
+4
Total Hit Dice 3
Hit Die
1d6+3
+2 proficiency bonus
+0 Strength
+2 Dexterity
+5 Constitution
+0 Intelligence
+0 Wisdom
+6 Charisma
saving throws
+4 Acrobatics
+0 Animal Handling
+0 Arcana
+0 Athletics
+6 Deception
+0 History
+0 Insight
+6 Intimidation
+0 Investigation
+0 Martial
+0 Medicine
+0 Nature
+0 Perception
+4 Performance
+6 Persuasion
+0 Religion
+2 Sleight of Hands
+2 Stealth
+0 Survival
skills

 

MV

Prestige
1
Attunement Slots
12
Armor Class
26
Hit Points
+2
Initiative
30
Speed
Light Crossbow 1d20+2 1d8+2
Dagger 1d20+2 1d4+2
Fangs 1d4+2
Attacks
Royal Dhampir: +2 Cha, +1 Dex, Intimidation Skill
Weapons: Daggers, darts, slings, quarterstaffs, light crossbows
Saving Throws: Constitution, Charisma
Skills: Deception, Persuasion
Factionless: Jewelers Tools, Acrobatics Skill
Proficiences
Empowered Spell
Quickened Spell
Inflict Wounds

Cantrips:
Mage Hand
Frost Bite
Guidance
Ray of Frost

Spells:
1st lvl:
Mage Armor
Bane
Ice knife
2nd lvl:
Spiritual Weapon
Spellcasting
Light Crossbow (20 Bolts)
Crystal (Arcane Focus)
Explorers Pack
Two Daggers
Equipment
Factionless
Faction
The Madman
Stat Array
Royal Dhampir:
Sunlight Sensitivity- disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.

Predatory Charm – You can magically beguile the mind of creatures, twisting their perception of you. You can cast the spell Charm Person once with this trait. At 7th level, you can cast the spell Charm Monster with this trait instead. You regain the ability to cast it this way when you finish a long rest. Charisma is your spellcasting ability for this spell.

Divine Soul:
Favored By the Gods
Starting at 1st level, divine power guards your destiny. If you fail a saving throw or miss with an attack roll, you can roll 2d4 and add it to the total, possibly changing the outcome.

Once you use this feature, you can’t use it again until you finish a short or long rest.

Access to Cleric Spell List

Languages:
Common and Necrill
Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


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