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Tiefling (Abyssal) in Dungeons & Dragons 5e

Tiefling (Abyssal)

ability score increase: Cha+2, Con+1
age: Tieflings mature at the same rate as humans but live a few years longer.
alignment: Tieflings might not have an innate tendency toward evil, but many of them end up there. Evil or not, an independent nature inclines many tieflings toward a chaotic alignment.
Size: Medium
speed: 30 feet
Languages: You can speak, read, and write Common and Abyssal.
parent race: Tiefling
race features:

Abyssal Fortitude

Your hit point maximum increases by half your level (minimum 1).

Abyssal Arcana

Each time you finish a long rest, you gain the ability to cast cantrips and spells randomly determined from a short list. At 1st level, you can cast a cantrip. When you reach 3rd level, you can also cast a 1st-level spell. At 5th level, you can cast a 2nd-level spell. You can cast a spell gained from this trait only once until you complete your next long rest. You can cast a cantrip gained from this trait at will, as normal. For 1st-level spells whose effect changes if cast using a spell slot of 2nd level or higher, you cast the spell as if using a 2nd-level slot. Spells of 2nd level are cast as if using a 2nd-level slot   At the end of each long rest, you lose the cantrips and spells previously granted by this feature, even if you did not cast them. You replace those cantrips and spells by rolling for new ones on the Abyssal Arcana Spells table. Roll separately for each cantrip and spell. If you roll the same spell or cantrip you gained at the end of your previous long rest, roll again until you get a different result.

Abyssal Arcana SpellsĀ 

d6 roll Cantrip 1st level 2nd level
1 Dancing Lights Burning Hands Alter Self
2 True Strike Charm Person Darkness
3 Light Magic Missile Invisibility
4 Message Cure Wounds Levitate
5 Spare the Dying Tasha's Hideous Laughter Mirror Image
6 Prestidigitation Thunderwave Spider Climb

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