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Damian Blackbeard in Dungeons & Dragons 5e

Damian Blackbeard

Mountain Dwarf Race
Krazax (lowlander) Origin
Fighter 1 Class & Level
Lawful Good Alignment
Deity
Crowsworn Faction
Private Rank/Position
0 Loyalty
Company

Strength 17
+3
Dexterity 11
+0
constitution 18
+4
intelligence 11
+0
wisdom 14
+2
charisma 10
+0
Total Hit Dice 1
Hit Die
1d10+4
+2 proficiency bonus
+5 Strength
+0 Dexterity
+6 Constitution
+0 Intelligence
+2 Wisdom
+0 Charisma
saving throws
+0 Acrobatics
+4 Animal Handling
+0 Arcana
+5 Athletics
+0 Deception
+0 History
+2 Insight
+0 Intimidation
+0 Investigation
+4 Martial
+2 Medicine
+0 Nature
+2 Perception
+0 Performance
+0 Persuasion
+0 Religion
+0 Sleight of Hands
+0 Stealth
+4 Survival
skills

 

MV

Prestige
1
Attunement Slots
17
Armor Class
19
Hit Points
+0
Initiative

Speed
Maul 1d20+5 2d6+3 bludgeoning
Flail 1d20+5 1d8+3 bludgeoning
Handaxe 1d20+5 1d6+3 slashing
(I think this is how this works, I added my str ability modifier + proficiency bonus for martial weapons for my attack rolls and then just the str ability modifier for damage rolls)
Attacks
Armor: light armor, medium armor, heavy armor, shields
Weapons: simple weapons, martial weapons
Saving Throws: Strength, Constitution
Skills: Animal Handling, Martial, Athletics, Survival

Proficiences
-Iron Crown (+1 to AC, not stackable with shields)
-Chain mail armor(16 AC)
-Maul(2d6 Bludgeoning, heavy, twohanded)
-Flail(1d8 Bludgeoning)
-2 Handaxes (1d6 slashing - Light, thrown, range 20-60)

-Dungeoneer's pack
-Backpack, crowbar, hammer, 10 pitons, 10 torches, tinderbox, 10 days of rations, waterskin, 50 feet of rope.

-Crowsworn items
-x3 healing potion(2d4+2), x2 empty vials, x1 net, Set of fine clothes.
Equipment
Crowsworn
Faction
MAD MAN
Stat Array
Fighting style: Great Weapon Fighting
When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.

Second wind: You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level.

Once you use this feature, you must finish a short or long rest before you can use it again.
Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


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