Potions require a maneuver to use and consumes the item in the process. Potions may have effects not listed depending on the quality.
ITEM | ENCUM | PRICE | RARITY | NOTES |
---|---|---|---|---|
Acid Flask | 0 | 200 | 6 | Short range. Targets engaged. Corrosive atmosphere 4 |
Bottled Courage | 1 | 25 | 5 | Upgrade Discipline by 1 until end of encounter |
Health Elixir | 0 | 25 | 3 | Painkiller (pg 116) |
Immunity Elixir | 1 | 100 | 4 | Remove poison. Upgrade resilience to poison twice until end of encounter |
Invisibility Potion | 1 | 1000 | 9 | Invisible for 3 rounds. +4 concealment |
Poison | 0 | 200 | 5 | Page 102 |
Power Potion | 1 | 250 | 6 | Increase 1 brawn until end of encounter then 6 suffer strain |
Protective Tonic | 1 | 125 | 6 | Gain +1 soak for 3 turns. |
Regeneration Elixir | 1 | 50 | 4 | Roll Resilience. Success/Advantage heals wounds/strain. Crit repeats next round |
Smokebomb Vial | 0 | 25 | 4 | Short range. Targets engaged. +2 concealment and blocks vision through |
Speed Potion | 1 | 200 | 7 | Perform a maximum of 3 manuevers a turn for 3 rounds then suffer 6 strain |
Stamina Elixir | 0 | 50 | 3 | Painkiller for strain (pg 116) |